Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Wench

Polesmoker

First Mate

Captain

Buccaneer

Ronan

Audio's Car

Powder Monkey

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
fp Check !neo for all Command info

Tier costs: 1=-125000⦷, 2=-125000⦷, 3=-125000⦷, 4=-125000⦷, 5=-125000⦷

Skills: Trade, Shipmaster, Boatswain, Scouting, Mariner, One Handed, Two Handed, Smithing, Riding, Medicine, Tactics, Bow, Athletics, Polearm, Crossbow, Throwing, Roguery, Charm, Leadership, Steward, Engineering

ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

ap Add 1 Attribute Point of your choice of Vigor, Control, Endurance, Cunning, Social, Intelligence. Example for command = !ap vig

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 200000⦷

bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount Buy a randomly tiered mount for your Hero.
Campaigninfo
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner

Join Config: Max Heroes=50, Price=5000⦷, Allow Join Players Clan?=True

Create Config: Price=125000⦷, Renown=50,

Lead Config: Price=250000⦷, Challenge Heroes?=True

Rename Config: Price=2500⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=2500⦷, 3=5000⦷, 4=7500⦷, 5=10000⦷, 5=10000⦷, 6=12500⦷

Free if you do not already have a class

Updates equipment to match new class

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

Enabled Commands: War, Peace, Alliance, Trade, Army, Poli

War Config: Price=15000⦷-Cooldown=21

Peace Config: Price=10000⦷-Cooldown=21

Alliance Config: Price=100000⦷

Trade Config: Price=50000⦷

Army Config: Price=True⦷

Policy Config: Price=50000⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=0⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 6=1500000⦷

family

Shows: Gold, Age, Clan, Culture, Health, Family

gold Show your heroes current gold.

Shows: Gold

hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=50000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=Allow choose by clan or name?=

inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats

Join Config: Max Clans=, Price=25000⦷, Player Kingdom Price=250000⦷, Allow Join Players Kingdom?=True

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=0⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1500000⦷, Minimum Clan Tier=0

Create Config: Price=25000000⦷, Minimum Clan Tier=3Minimum fiefs amount=2

leaderboard Clan and hero ranks. Example= !leaderboard hero / !leaderboard clan
nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=1000⦷, 3=2500⦷, 4=5000⦷, 5=7500⦷, 6=10000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=100000⦷, 2=200000⦷, 3=300000⦷, 4=500000⦷, 5=750000⦷, 6=1250000⦷

Allowed: Same culture only, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

sa Smith a custom armor item
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

sw Smith a custom weapon

Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18

Starting Gold: 0

Inheritance: 80% of gold spent on equipment and retinue, no custom items

Starting Equipment Tier: 0

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission

Daily Gold Adds 10,000 gold to your adopted hero.

Amount: 10000⦷

Daily XP Add 1-5,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 1 to 1500

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Snake Heal Snake over time
Smith Armor Buy a random piece of custom armor for your hero
Smith Weapon Smith a random weapon for your current class
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Wench

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Wench Tier 1 Example Wench Tier 2 Example Wench Tier 3 Example Wench Tier 4 Example Wench Tier 5 Example Wench Tier 6 Example
Formation Infantry
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

OneHandedAxe

Round Bitted Fine Steel Hatchet
Passive Power

Passive Power

Throwing I: Throwing: +10

Throwing II: Throwing: +20

Throwing III: Throwing: +30

Throwing IV: Throwing: +40

Throwing V: Throwing: +50

Armor+ I: Armor Head: 102% Armor Torso: 102% Armor Legs: 102% Armor Arms: 102%

Armor+ II: Armor Head: 104% Armor Torso: 104% Armor Legs: 104% Armor Arms: 104%

Armor+ III: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106%

Armor+ IV: Armor Head: 108% Armor Torso: 108% Armor Legs: 108% Armor Arms: 108%

Armor+ V: Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110%

Armor+ VI: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112%

Armor+ VII: Armor Head: 114% Armor Torso: 114% Armor Legs: 114% Armor Arms: 114%

Armor+ VIII: Armor Head: 116% Armor Torso: 116% Armor Legs: 116% Armor Arms: 116%

Armor+ IX: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120%

Armor+ X: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Active Power

Active Power

[Explosive I: +5 dmg / AoE: 10dmg in 2m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Wench)+Total Kills < 75 [class: (Class, Wench)

[Resilience I: 95% damage] requires Total Kills >= 10 [class: (Class, Wench)+Total Kills < 75 [class: (Class, Wench)

[Explosive II: +10 dmg / AoE: 10dmg in 3m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Wench)+Total Kills < 125 [class: (Class, Wench)

[Resilience II: 90% damage] requires Total Kills >= 75 [class: (Class, Wench)+Total Kills < 125 [class: (Class, Wench)

[Explosive III: +15 dmg / AoE: 10dmg in 3m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 125 [class: (Class, Wench)+Total Kills < 200 [class: (Class, Wench)

[Resilience III: 85% damage] requires Total Kills >= 125 [class: (Class, Wench)+Total Kills < 200 [class: (Class, Wench)

[Explosive IV: +20 dmg / AoE: 10dmg in 4m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 200 [class: (Class, Wench)+Total Kills < 300 [class: (Class, Wench)

[Resilience IV: 80% damage] requires Total Kills >= 200 [class: (Class, Wench)+Total Kills < 300 [class: (Class, Wench)

[Explosive V: +25 dmg / AoE: 25dmg in 5m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Wench)

[Resilience V: 75% damage] requires Total Kills >= 300 [class: (Class, Wench)

[Precision V: Weapon Inaccuracy: 50% ] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Cleave V: AoE: 50dmg in 5m from Melee] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Reflect V: Reflect 15% damage with ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Rapid Fire V: AI Shoot Frequency: 200% BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Buccaneer)+Battles >= 50 [class: (Class, Buccaneer)

[Horseback Shot V: AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Horse Archery V: Mount Difficulty: 50% Horse Archery Ability: 200% (on mount)] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Joust V: Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Charge V: Mount Charge Damage: 200% Mount Speed: 150% (on mount)] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Velocity V: Reload Speed: 250% Ranged: 200% ] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Shred V: 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Battles >= 25+Battles < 50

[Damage+ II: 104.0% dmg] requires Battles >= 50+Battles < 100

[Damage+ III: 106.0% dmg] requires Battles >= 100+Battles < 150

[Damage+ IV: 108.0% dmg] requires Battles >= 150+Battles < 200

[Damage+ V: 110.0% dmg] requires Battles >= 200+Battles < 250

[Damage+ VI: 112.0% dmg] requires Battles >= 250+Battles < 300

[Damage+ VII: 114.0% dmg] requires Battles >= 300+Battles < 350

[Damage+ VIII: 116.0% dmg] requires Battles >= 350+Battles < 400

[Damage+ IX: 120.0% dmg] requires Battles >= 400+Battles < 500

[Damage+ X: 125.0% dmg] requires Battles >= 500


Polesmoker

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Polesmoker Tier 1 Example Polesmoker Tier 2 Example Polesmoker Tier 3 Example Polesmoker Tier 4 Example Polesmoker Tier 5 Example Polesmoker Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Rhomphaia

ThrowingKnives

Lowland Throwing Knife

ThrowingKnives

Lowland Throwing Knife
Passive Power

Passive Power

Polearm I: Polearm: +10

Polearm II: Polearm: +20

Polearm III: Polearm: +30

Polearm IV: Polearm: +40

Polearm V: Polearm: +50

Armor+ I: Armor Head: 102% Armor Torso: 102% Armor Legs: 102% Armor Arms: 102%

Armor+ II: Armor Head: 104% Armor Torso: 104% Armor Legs: 104% Armor Arms: 104%

Armor+ III: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106%

Armor+ IV: Armor Head: 108% Armor Torso: 108% Armor Legs: 108% Armor Arms: 108%

Armor+ V: Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110%

Armor+ VI: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112%

Armor+ VII: Armor Head: 114% Armor Torso: 114% Armor Legs: 114% Armor Arms: 114%

Armor+ VIII: Armor Head: 116% Armor Torso: 116% Armor Legs: 116% Armor Arms: 116%

Armor+ IX: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120%

Armor+ X: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Active Power

Active Power

[Precision I: Weapon Inaccuracy: 90% ] requires Total Kills >= 10 [class: (Class, Polesmoker)+Total Kills < 75 [class: (Class, Polesmoker)

[Cleave I: AoE: 10dmg in 5m from Melee] requires Total Kills >= 10 [class: (Class, Polesmoker)+Total Kills < 75 [class: (Class, Polesmoker)

[Precision II: Weapon Inaccuracy: 80% ] requires Total Kills >= 75 [class: (Class, Polesmoker)+Total Kills < 125 [class: (Class, Polesmoker)

[Cleave II: AoE: 20dmg in 5m from Melee] requires Total Kills >= 75 [class: (Class, Polesmoker)+Total Kills < 125 [class: (Class, Polesmoker)

[Precision III: Weapon Inaccuracy: 70% ] requires Total Kills >= 125 [class: (Class, Polesmoker)+Total Kills < 200 [class: (Class, Polesmoker)

[Cleave III: AoE: 30dmg in 5m from Melee] requires Total Kills >= 125 [class: (Class, Polesmoker)+Total Kills < 200 [class: (Class, Polesmoker)

[Precision IV: Weapon Inaccuracy: 60% ] requires Total Kills >= 200 [class: (Class, Polesmoker)+Total Kills < 300 [class: (Class, Polesmoker)

[Cleave IV: AoE: 40dmg in 5m from Melee] requires Total Kills >= 200 [class: (Class, Polesmoker)+Total Kills < 300 [class: (Class, Polesmoker)

[Precision V: Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Polesmoker)

[Cleave V: AoE: 50dmg in 5m from Melee] requires Total Kills >= 300 [class: (Class, Polesmoker)

[Explosive V: +25 dmg / AoE: 25dmg in 5m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Resilience V: 75% damage] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Reflect V: Reflect 15% damage with ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Rapid Fire V: AI Shoot Frequency: 200% BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Buccaneer)+Battles >= 50 [class: (Class, Buccaneer)

[Horseback Shot V: AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Horse Archery V: Mount Difficulty: 50% Horse Archery Ability: 200% (on mount)] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Joust V: Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Charge V: Mount Charge Damage: 200% Mount Speed: 150% (on mount)] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Velocity V: Reload Speed: 250% Ranged: 200% ] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Shred V: 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Battles >= 25+Battles < 50

[Damage+ II: 104.0% dmg] requires Battles >= 50+Battles < 100

[Damage+ III: 106.0% dmg] requires Battles >= 100+Battles < 150

[Damage+ IV: 108.0% dmg] requires Battles >= 150+Battles < 200

[Damage+ V: 110.0% dmg] requires Battles >= 200+Battles < 250

[Damage+ VI: 112.0% dmg] requires Battles >= 250+Battles < 300

[Damage+ VII: 114.0% dmg] requires Battles >= 300+Battles < 350

[Damage+ VIII: 116.0% dmg] requires Battles >= 350+Battles < 400

[Damage+ IX: 120.0% dmg] requires Battles >= 400+Battles < 500

[Damage+ X: 125.0% dmg] requires Battles >= 500


First Mate

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
First Mate Tier 1 Example First Mate Tier 2 Example First Mate Tier 3 Example First Mate Tier 4 Example First Mate Tier 5 Example First Mate Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Sentinel
Passive Power

Passive Power

Two-Handed I: Two Handed: +10

Two-Handed II: Two Handed: +20

Two-Handed III: Two Handed: +30

Two-Handed IV: Two Handed: +40

Two-Handed V: Two Handed: +50

Armor+ I: Armor Head: 102% Armor Torso: 102% Armor Legs: 102% Armor Arms: 102%

Armor+ II: Armor Head: 104% Armor Torso: 104% Armor Legs: 104% Armor Arms: 104%

Armor+ III: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106%

Armor+ IV: Armor Head: 108% Armor Torso: 108% Armor Legs: 108% Armor Arms: 108%

Armor+ V: Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110%

Armor+ VI: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112%

Armor+ VII: Armor Head: 114% Armor Torso: 114% Armor Legs: 114% Armor Arms: 114%

Armor+ VIII: Armor Head: 116% Armor Torso: 116% Armor Legs: 116% Armor Arms: 116%

Armor+ IX: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120%

Armor+ X: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Active Power

Active Power

[Swing Speed I: Swing Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, First Mate)+Total Kills < 75 [class: (Class, First Mate)

[Reflect I: Reflect 3% damage with ] requires Total Kills >= 10 [class: (Class, First Mate)+Total Kills < 75 [class: (Class, First Mate)

[Swing Speed II: Swing Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, First Mate)+Total Kills < 125 [class: (Class, First Mate)

[Reflect II: Reflect 6% damage with ] requires Total Kills >= 75 [class: (Class, First Mate)+Total Kills < 125 [class: (Class, First Mate)

[Swing Speed III: Swing Speed Multiplier: 160% ] requires Total Kills >= 125 [class: (Class, First Mate)+Total Kills < 200 [class: (Class, First Mate)

[Reflect III: Reflect 9% damage with ] requires Total Kills >= 125 [class: (Class, First Mate)+Total Kills < 200 [class: (Class, First Mate)

[Swing Speed IV: Swing Speed Multiplier: 180% ] requires Total Kills >= 200 [class: (Class, First Mate)+Total Kills < 300 [class: (Class, First Mate)

[Reflect IV: Reflect 12% damage with ] requires Total Kills >= 200 [class: (Class, First Mate)+Total Kills < 300 [class: (Class, First Mate)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, First Mate)

[Reflect V: Reflect 15% damage with ] requires Total Kills >= 300 [class: (Class, First Mate)

[Explosive V: +25 dmg / AoE: 25dmg in 5m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Resilience V: 75% damage] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Precision V: Weapon Inaccuracy: 50% ] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Cleave V: AoE: 50dmg in 5m from Melee] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Rapid Fire V: AI Shoot Frequency: 200% BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Buccaneer)+Battles >= 50 [class: (Class, Buccaneer)

[Horseback Shot V: AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Horse Archery V: Mount Difficulty: 50% Horse Archery Ability: 200% (on mount)] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Joust V: Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Charge V: Mount Charge Damage: 200% Mount Speed: 150% (on mount)] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Velocity V: Reload Speed: 250% Ranged: 200% ] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Shred V: 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Battles >= 25+Battles < 50

[Damage+ II: 104.0% dmg] requires Battles >= 50+Battles < 100

[Damage+ III: 106.0% dmg] requires Battles >= 100+Battles < 150

[Damage+ IV: 108.0% dmg] requires Battles >= 150+Battles < 200

[Damage+ V: 110.0% dmg] requires Battles >= 200+Battles < 250

[Damage+ VI: 112.0% dmg] requires Battles >= 250+Battles < 300

[Damage+ VII: 114.0% dmg] requires Battles >= 300+Battles < 350

[Damage+ VIII: 116.0% dmg] requires Battles >= 350+Battles < 400

[Damage+ IX: 120.0% dmg] requires Battles >= 400+Battles < 500

[Damage+ X: 125.0% dmg] requires Battles >= 500


Captain

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Captain Tier 1 Example Captain Tier 2 Example Captain Tier 3 Example Captain Tier 4 Example Captain Tier 5 Example Captain Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Passive Power

Melee I: Melee: +10

Melee II: Melee: +20

Melee III: Melee: +30

Melee IV: Melee: +40

Melee V: Melee: +50

Armor+ I: Armor Head: 102% Armor Torso: 102% Armor Legs: 102% Armor Arms: 102%

Armor+ II: Armor Head: 104% Armor Torso: 104% Armor Legs: 104% Armor Arms: 104%

Armor+ III: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106%

Armor+ IV: Armor Head: 108% Armor Torso: 108% Armor Legs: 108% Armor Arms: 108%

Armor+ V: Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110%

Armor+ VI: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112%

Armor+ VII: Armor Head: 114% Armor Torso: 114% Armor Legs: 114% Armor Arms: 114%

Armor+ VIII: Armor Head: 116% Armor Torso: 116% Armor Legs: 116% Armor Arms: 116%

Armor+ IX: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120%

Armor+ X: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Active Power

Active Power

[Combat Speed I: Combat Max Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Captain)+Total Kills < 75 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 10 [class: (Class, Captain)+Total Kills < 75 [class: (Class, Captain)

[Combat Speed II: Combat Max Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Captain)+Total Kills < 125 [class: (Class, Captain)

[Penetrate II: Ignore 10% Armor / 10% Unblockable against Non-heroes / Heroes] requires Total Kills >= 75 [class: (Class, Captain)+Total Kills < 125 [class: (Class, Captain)

[Combat Speed III: Combat Max Speed Multiplier: 160% ] requires Total Kills >= 125 [class: (Class, Captain)+Total Kills < 200 [class: (Class, Captain)

[Penetrate III: Ignore 15% Armor / 15% Unblockable against Non-heroes / Heroes] requires Total Kills >= 125 [class: (Class, Captain)+Total Kills < 200 [class: (Class, Captain)

[Combat Speed IV: Combat Max Speed Multiplier: 180% ] requires Total Kills >= 200 [class: (Class, Captain)+Total Kills < 300 [class: (Class, Captain)

[Penetrate IV: Ignore 20% Armor / 20% Unblockable against Non-heroes / Heroes] requires Total Kills >= 200 [class: (Class, Captain)+Total Kills < 300 [class: (Class, Captain)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 300 [class: (Class, Captain)

[Explosive V: +25 dmg / AoE: 25dmg in 5m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Resilience V: 75% damage] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Precision V: Weapon Inaccuracy: 50% ] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Cleave V: AoE: 50dmg in 5m from Melee] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Reflect V: Reflect 15% damage with ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Rapid Fire V: AI Shoot Frequency: 200% BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Buccaneer)+Battles >= 50 [class: (Class, Buccaneer)

[Horseback Shot V: AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Horse Archery V: Mount Difficulty: 50% Horse Archery Ability: 200% (on mount)] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Joust V: Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Charge V: Mount Charge Damage: 200% Mount Speed: 150% (on mount)] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Velocity V: Reload Speed: 250% Ranged: 200% ] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Shred V: 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Battles >= 25+Battles < 50

[Damage+ II: 104.0% dmg] requires Battles >= 50+Battles < 100

[Damage+ III: 106.0% dmg] requires Battles >= 100+Battles < 150

[Damage+ IV: 108.0% dmg] requires Battles >= 150+Battles < 200

[Damage+ V: 110.0% dmg] requires Battles >= 200+Battles < 250

[Damage+ VI: 112.0% dmg] requires Battles >= 250+Battles < 300

[Damage+ VII: 114.0% dmg] requires Battles >= 300+Battles < 350

[Damage+ VIII: 116.0% dmg] requires Battles >= 350+Battles < 400

[Damage+ IX: 120.0% dmg] requires Battles >= 400+Battles < 500

[Damage+ X: 125.0% dmg] requires Battles >= 500


Buccaneer

Archer on foot.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Buccaneer Tier 1 Example Buccaneer Tier 2 Example Buccaneer Tier 3 Example Buccaneer Tier 4 Example Buccaneer Tier 5 Example Buccaneer Tier 6 Example
Formation Ranged
Equipment

Bow

Whispering Shadow

Arrows

Piercing Arrows

Arrows

Piercing Arrows

OneHandedSword

Broad Ild
Passive Power

Passive Power

Bow I: Bow: +10

Bow II: Bow: +20

Bow III: Bow: +30

Bow IV: Bow: +40

Bow V: Bow: +50

Armor+ I: Armor Head: 102% Armor Torso: 102% Armor Legs: 102% Armor Arms: 102%

Armor+ II: Armor Head: 104% Armor Torso: 104% Armor Legs: 104% Armor Arms: 104%

Armor+ III: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106%

Armor+ IV: Armor Head: 108% Armor Torso: 108% Armor Legs: 108% Armor Arms: 108%

Armor+ V: Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110%

Armor+ VI: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112%

Armor+ VII: Armor Head: 114% Armor Torso: 114% Armor Legs: 114% Armor Arms: 114%

Armor+ VIII: Armor Head: 116% Armor Torso: 116% Armor Legs: 116% Armor Arms: 116%

Armor+ IX: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120%

Armor+ X: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Active Power

Active Power

[Rapid Fire I: AI Shoot Frequency: 120% BipedalRangedReloadSpeedMultiplier: 110% AI Wait Before Shoot Factor: 90% Max Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Buccaneer)+Total Kills < 75 [class: (Class, Buccaneer)

[Rapid Fire II: AI Shoot Frequency: 140% BipedalRangedReloadSpeedMultiplier: 120% AI Wait Before Shoot Factor: 80% Max Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Buccaneer)+Total Kills < 125 [class: (Class, Buccaneer)

[Rapid Fire III: AI Shoot Frequency: 160% BipedalRangedReloadSpeedMultiplier: 130% AI Wait Before Shoot Factor: 70% Max Speed Multiplier: 160% ] requires Total Kills >= 125 [class: (Class, Buccaneer)+Total Kills < 200 [class: (Class, Buccaneer)

[Rapid Fire IV: AI Shoot Frequency: 180% BipedalRangedReloadSpeedMultiplier: 140% AI Wait Before Shoot Factor: 60% Max Speed Multiplier: 180% ] requires Total Kills >= 200 [class: (Class, Buccaneer)+Total Kills < 300 [class: (Class, Buccaneer)

[Rapid Fire V: AI Shoot Frequency: 200% BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% Max Speed Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Buccaneer)

[Explosive V: +25 dmg / AoE: 25dmg in 5m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Resilience V: 75% damage] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Precision V: Weapon Inaccuracy: 50% ] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Cleave V: AoE: 50dmg in 5m from Melee] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Reflect V: Reflect 15% damage with ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Horseback Shot V: AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Horse Archery V: Mount Difficulty: 50% Horse Archery Ability: 200% (on mount)] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Joust V: Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Charge V: Mount Charge Damage: 200% Mount Speed: 150% (on mount)] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Velocity V: Reload Speed: 250% Ranged: 200% ] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Shred V: 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Battles >= 25+Battles < 50

[Damage+ II: 104.0% dmg] requires Battles >= 50+Battles < 100

[Damage+ III: 106.0% dmg] requires Battles >= 100+Battles < 150

[Damage+ IV: 108.0% dmg] requires Battles >= 150+Battles < 200

[Damage+ V: 110.0% dmg] requires Battles >= 200+Battles < 250

[Damage+ VI: 112.0% dmg] requires Battles >= 250+Battles < 300

[Damage+ VII: 114.0% dmg] requires Battles >= 300+Battles < 350

[Damage+ VIII: 116.0% dmg] requires Battles >= 350+Battles < 400

[Damage+ IX: 120.0% dmg] requires Battles >= 400+Battles < 500

[Damage+ X: 125.0% dmg] requires Battles >= 500


Ronan

Horse archers

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ronan Tier 1 Example Ronan Tier 2 Example Ronan Tier 3 Example Ronan Tier 4 Example Ronan Tier 5 Example Ronan Tier 6 Example
Formation Horse Archer
Equipment

Bow

Whispering Shadow

Arrows

Piercing Arrows

Arrows

Piercing Arrows

OneHandedSword

Broad Ild
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Ranged I: Ranged: +10

Ranged II: Ranged: +20

Ranged III: Ranged: +30

Ranged IV: Ranged: +40

Ranged V: Ranged: +50

Armor+ I: Armor Head: 102% Armor Torso: 102% Armor Legs: 102% Armor Arms: 102%

Armor+ II: Armor Head: 104% Armor Torso: 104% Armor Legs: 104% Armor Arms: 104%

Armor+ III: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106%

Armor+ IV: Armor Head: 108% Armor Torso: 108% Armor Legs: 108% Armor Arms: 108%

Armor+ V: Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110%

Armor+ VI: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112%

Armor+ VII: Armor Head: 114% Armor Torso: 114% Armor Legs: 114% Armor Arms: 114%

Armor+ VIII: Armor Head: 116% Armor Torso: 116% Armor Legs: 116% Armor Arms: 116%

Armor+ IX: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120%

Armor+ X: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Active Power

Active Power

[Horseback Shot I: AiRangedHorsebackMissileRange: 120% ] requires Total Kills >= 10 [class: (Class, Ronan)+Total Kills < 75 [class: (Class, Ronan)

[Horse Archery I: Mount Difficulty: 90% Horse Archery Ability: 120% (on mount)] requires Total Kills >= 10 [class: (Class, Ronan)+Total Kills < 75 [class: (Class, Ronan)

[Horseback Shot II: AiRangedHorsebackMissileRange: 140% ] requires Total Kills >= 75 [class: (Class, Ronan)+Total Kills < 125 [class: (Class, Ronan)

[Horse Archery II: Mount Difficulty: 80% Horse Archery Ability: 140% (on mount)] requires Total Kills >= 75 [class: (Class, Ronan)+Total Kills < 125 [class: (Class, Ronan)

[Horseback Shot III: AiRangedHorsebackMissileRange: 160% ] requires Total Kills >= 125 [class: (Class, Ronan)+Total Kills < 200 [class: (Class, Ronan)

[Horse Archery III: Mount Difficulty: 70% Horse Archery Ability: 160% (on mount)] requires Total Kills >= 125 [class: (Class, Ronan)+Total Kills < 200 [class: (Class, Ronan)

[Horseback Shot IV: AiRangedHorsebackMissileRange: 180% ] requires Total Kills >= 200 [class: (Class, Ronan)+Total Kills < 300 [class: (Class, Ronan)

[Horse Archery IV: Mount Difficulty: 60% Horse Archery Ability: 180% (on mount)] requires Total Kills >= 200 [class: (Class, Ronan)+Total Kills < 300 [class: (Class, Ronan)

[Horseback Shot V: AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 300 [class: (Class, Ronan)

[Horse Archery V: Mount Difficulty: 50% Horse Archery Ability: 200% (on mount)] requires Total Kills >= 300 [class: (Class, Ronan)

[Explosive V: +25 dmg / AoE: 25dmg in 5m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Resilience V: 75% damage] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Precision V: Weapon Inaccuracy: 50% ] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Cleave V: AoE: 50dmg in 5m from Melee] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Reflect V: Reflect 15% damage with ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Rapid Fire V: AI Shoot Frequency: 200% BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Buccaneer)+Battles >= 50 [class: (Class, Buccaneer)

[Joust V: Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Charge V: Mount Charge Damage: 200% Mount Speed: 150% (on mount)] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Velocity V: Reload Speed: 250% Ranged: 200% ] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Shred V: 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Battles >= 25+Battles < 50

[Damage+ II: 104.0% dmg] requires Battles >= 50+Battles < 100

[Damage+ III: 106.0% dmg] requires Battles >= 100+Battles < 150

[Damage+ IV: 108.0% dmg] requires Battles >= 150+Battles < 200

[Damage+ V: 110.0% dmg] requires Battles >= 200+Battles < 250

[Damage+ VI: 112.0% dmg] requires Battles >= 250+Battles < 300

[Damage+ VII: 114.0% dmg] requires Battles >= 300+Battles < 350

[Damage+ VIII: 116.0% dmg] requires Battles >= 350+Battles < 400

[Damage+ IX: 120.0% dmg] requires Battles >= 400+Battles < 500

[Damage+ X: 125.0% dmg] requires Battles >= 500


Audio's Car

Cavalry - has a Glaive and a one-handed sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Audio's Car Tier 1 Example Audio's Car Tier 2 Example Audio's Car Tier 3 Example Audio's Car Tier 4 Example Audio's Car Tier 5 Example Audio's Car Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Rhomphaia

Shield

Highland Round Shield

ThrowingJavelins

Jereed

OneHandedSword

Broad Ild
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Horseback Riding I: Riding: +10

Throwing I: Throwing: +10

Horseback Riding II: Riding: +20

Throwing II: Throwing: +20

Horseback Riding III: Riding: +30

Throwing III: Throwing: +30

Horseback Riding IV: Riding: +40

Throwing IV: Throwing: +40

Horseback Riding V: Riding: +50

Throwing V: Throwing: +50

Armor+ I: Armor Head: 102% Armor Torso: 102% Armor Legs: 102% Armor Arms: 102%

Armor+ II: Armor Head: 104% Armor Torso: 104% Armor Legs: 104% Armor Arms: 104%

Armor+ III: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106%

Armor+ IV: Armor Head: 108% Armor Torso: 108% Armor Legs: 108% Armor Arms: 108%

Armor+ V: Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110%

Armor+ VI: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112%

Armor+ VII: Armor Head: 114% Armor Torso: 114% Armor Legs: 114% Armor Arms: 114%

Armor+ VIII: Armor Head: 116% Armor Torso: 116% Armor Legs: 116% Armor Arms: 116%

Armor+ IX: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120%

Armor+ X: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Active Power

Active Power

[Joust I: Thrust Or Ranged Ready Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Audio's Car)+Total Kills < 75 [class: (Class, Audio's Car)

[Charge I: Mount Charge Damage: 120% Mount Speed: 110% (on mount)] requires Total Kills >= 10 [class: (Class, Audio's Car)+Total Kills < 75 [class: (Class, Audio's Car)

[Joust II: Thrust Or Ranged Ready Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Audio's Car)+Total Kills < 125 [class: (Class, Audio's Car)

[Charge II: Mount Charge Damage: 140% Mount Speed: 120% (on mount)] requires Total Kills >= 75 [class: (Class, Audio's Car)+Total Kills < 125 [class: (Class, Audio's Car)

[Joust III: Thrust Or Ranged Ready Speed Multiplier: 160% ] requires Total Kills >= 125 [class: (Class, Audio's Car)+Total Kills < 200 [class: (Class, Audio's Car)

[Charge III: Mount Charge Damage: 160% Mount Speed: 130% (on mount)] requires Total Kills >= 125 [class: (Class, Audio's Car)+Total Kills < 200 [class: (Class, Audio's Car)

[Joust IV: Thrust Or Ranged Ready Speed Multiplier: 180% ] requires Total Kills >= 200 [class: (Class, Audio's Car)+Total Kills < 300 [class: (Class, Audio's Car)

[Charge IV: Mount Charge Damage: 180% Mount Speed: 140% (on mount)] requires Total Kills >= 200 [class: (Class, Audio's Car)+Total Kills < 300 [class: (Class, Audio's Car)

[Joust V: Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Audio's Car)

[Charge V: Mount Charge Damage: 200% Mount Speed: 150% (on mount)] requires Total Kills >= 300 [class: (Class, Audio's Car)

[Explosive V: +25 dmg / AoE: 25dmg in 5m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Resilience V: 75% damage] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Precision V: Weapon Inaccuracy: 50% ] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Cleave V: AoE: 50dmg in 5m from Melee] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Reflect V: Reflect 15% damage with ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Rapid Fire V: AI Shoot Frequency: 200% BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Buccaneer)+Battles >= 50 [class: (Class, Buccaneer)

[Horseback Shot V: AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Horse Archery V: Mount Difficulty: 50% Horse Archery Ability: 200% (on mount)] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Velocity V: Reload Speed: 250% Ranged: 200% ] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Shred V: 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Powder Monkey)+Battles >= 50 [class: (Class, Powder Monkey)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Battles >= 25+Battles < 50

[Damage+ II: 104.0% dmg] requires Battles >= 50+Battles < 100

[Damage+ III: 106.0% dmg] requires Battles >= 100+Battles < 150

[Damage+ IV: 108.0% dmg] requires Battles >= 150+Battles < 200

[Damage+ V: 110.0% dmg] requires Battles >= 200+Battles < 250

[Damage+ VI: 112.0% dmg] requires Battles >= 250+Battles < 300

[Damage+ VII: 114.0% dmg] requires Battles >= 300+Battles < 350

[Damage+ VIII: 116.0% dmg] requires Battles >= 350+Battles < 400

[Damage+ IX: 120.0% dmg] requires Battles >= 400+Battles < 500

[Damage+ X: 125.0% dmg] requires Battles >= 500


Powder Monkey

Uses matchlock guns.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Powder Monkey Tier 1 Example Powder Monkey Tier 2 Example Powder Monkey Tier 3 Example Powder Monkey Tier 4 Example Powder Monkey Tier 5 Example Powder Monkey Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

Broad Ild
Passive Power

Passive Power

Gun Handling I: Crossbow: +10

Gun Handling II: Crossbow: +20

Gun Handling III: Crossbow: +30

Gun Handling IV: Crossbow: +40

Gun Handling V: Crossbow: +50

Armor+ I: Armor Head: 102% Armor Torso: 102% Armor Legs: 102% Armor Arms: 102%

Armor+ II: Armor Head: 104% Armor Torso: 104% Armor Legs: 104% Armor Arms: 104%

Armor+ III: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106%

Armor+ IV: Armor Head: 108% Armor Torso: 108% Armor Legs: 108% Armor Arms: 108%

Armor+ V: Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110%

Armor+ VI: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112%

Armor+ VII: Armor Head: 114% Armor Torso: 114% Armor Legs: 114% Armor Arms: 114%

Armor+ VIII: Armor Head: 116% Armor Torso: 116% Armor Legs: 116% Armor Arms: 116%

Armor+ IX: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120%

Armor+ X: Armor Head: 125% Armor Torso: 125% Armor Legs: 125% Armor Arms: 125%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Active Power

Active Power

[Velocity I: Reload Speed: 200% Ranged: 150% ] requires Total Kills >= 10 [class: (Class, Powder Monkey)+Total Kills < 75 [class: (Class, Powder Monkey)

[Shred I: 5% Cut Through / 5% Stagger against Non-heroes / Heroes] requires Total Kills >= 10 [class: (Class, Powder Monkey)+Total Kills < 75 [class: (Class, Powder Monkey)

[Velocity II: Reload Speed: 210% Ranged: 160% ] requires Total Kills >= 75 [class: (Class, Powder Monkey)+Total Kills < 125 [class: (Class, Powder Monkey)

[Shred II: 10% Cut Through / 10% Stagger against Non-heroes / Heroes] requires Total Kills >= 75 [class: (Class, Powder Monkey)+Total Kills < 125 [class: (Class, Powder Monkey)

[Velocity III: Reload Speed: 220% Ranged: 170% ] requires Total Kills >= 125 [class: (Class, Powder Monkey)+Total Kills < 200 [class: (Class, Powder Monkey)

[Shred III: 15% Cut Through / 15% Stagger against Non-heroes / Heroes] requires Total Kills >= 125 [class: (Class, Powder Monkey)+Total Kills < 200 [class: (Class, Powder Monkey)

[Velocity IV: Reload Speed: 230% Ranged: 180% ] requires Total Kills >= 200 [class: (Class, Powder Monkey)+Total Kills < 300 [class: (Class, Powder Monkey)

[Shred IV: 20% Cut Through / 20% Stagger against Non-heroes / Heroes] requires Total Kills >= 200 [class: (Class, Powder Monkey)+Total Kills < 300 [class: (Class, Powder Monkey)

[Velocity V: Reload Speed: 250% Ranged: 200% ] requires Total Kills >= 300 [class: (Class, Powder Monkey)

[Shred V: 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 300 [class: (Class, Powder Monkey)

[Explosive V: +25 dmg / AoE: 25dmg in 5m from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Resilience V: 75% damage] requires Total Kills >= 350 [class: (Class, Wench)+Battles >= 50 [class: (Class, Wench)

[Precision V: Weapon Inaccuracy: 50% ] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Cleave V: AoE: 50dmg in 5m from Melee] requires Total Kills >= 350 [class: (Class, Polesmoker)+Battles >= 50 [class: (Class, Polesmoker)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Reflect V: Reflect 15% damage with ] requires Total Kills >= 350 [class: (Class, First Mate)+Battles >= 50 [class: (Class, First Mate)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Penetrate V: Ignore 25% Armor / 25% Unblockable against Non-heroes / Heroes] requires Total Kills >= 350 [class: (Class, Captain)+Battles >= 50 [class: (Class, Captain)

[Rapid Fire V: AI Shoot Frequency: 200% BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% Max Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Buccaneer)+Battles >= 50 [class: (Class, Buccaneer)

[Horseback Shot V: AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Horse Archery V: Mount Difficulty: 50% Horse Archery Ability: 200% (on mount)] requires Total Kills >= 350 [class: (Class, Ronan)+Battles >= 50 [class: (Class, Ronan)

[Joust V: Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Charge V: Mount Charge Damage: 200% Mount Speed: 150% (on mount)] requires Total Kills >= 350 [class: (Class, Audio's Car)+Battles >= 50 [class: (Class, Audio's Car)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Battles >= 25+Battles < 50

[Damage+ II: 104.0% dmg] requires Battles >= 50+Battles < 100

[Damage+ III: 106.0% dmg] requires Battles >= 100+Battles < 150

[Damage+ IV: 108.0% dmg] requires Battles >= 150+Battles < 200

[Damage+ V: 110.0% dmg] requires Battles >= 200+Battles < 250

[Damage+ VI: 112.0% dmg] requires Battles >= 250+Battles < 300

[Damage+ VII: 114.0% dmg] requires Battles >= 300+Battles < 350

[Damage+ VIII: 116.0% dmg] requires Battles >= 350+Battles < 400

[Damage+ IX: 120.0% dmg] requires Battles >= 400+Battles < 500

[Damage+ X: 125.0% dmg] requires Battles >= 500


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

0.75

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

0

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Shows the consecutive cooldowns (in seconds) for 10 summons
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

50

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

90

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

3000

Gold the hero gets for every kill
XP Per Kill

1

XP the hero gets for every kill
XP Per Killed

1

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

1

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0.2

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

15000

Gold won if the heroes side wins
Win XP

2

XP the hero gets if the heroes side wins
Lose Gold

10000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Frenzy 10

25000⦷

Rampage 25

75000⦷

Murder Spree 50

125000⦷

Unstoppable 100

250000⦷

Godlike 250

500000⦷

Achievements

Name Requirements Reward
Audio's Car

Battles >= 50 [class: (Class, Audio's Car)

Total Kills >= 350 [class: (Class, Audio's Car)

500000⦷

Buccaneer

Battles >= 50 [class: (Class, Buccaneer)

Total Kills >= 350 [class: (Class, Buccaneer)

500000⦷

Captain

Battles >= 50 [class: (Class, Captain)

Total Kills >= 350 [class: (Class, Captain)

500000⦷

First Mate

Battles >= 50 [class: (Class, First Mate)

Total Kills >= 350 [class: (Class, First Mate)

500000⦷

Polesmoker

Battles >= 50 [class: (Class, Polesmoker)

Total Kills >= 350 [class: (Class, Polesmoker)

500000⦷

Powder Monkey

Battles >= 50 [class: (Class, Powder Monkey)

Total Kills >= 350 [class: (Class, Powder Monkey)

500000⦷

Ronan

Battles >= 50 [class: (Class, Ronan)

Total Kills >= 350 [class: (Class, Ronan)

500000⦷

Terror of the Seas

Total Kills >= 350 [class: (Class, Wench)

Total Kills >= 350 [class: (Class, Polesmoker)

Total Kills >= 350 [class: (Class, First Mate)

Total Kills >= 350 [class: (Class, Captain)

Total Kills >= 350 [class: (Class, Buccaneer)

Total Kills >= 350 [class: (Class, Ronan)

Total Kills >= 350 [class: (Class, Audio's Car)

Total Kills >= 350 [class: (Class, Powder Monkey)

1000000⦷

Wench

Battles >= 50 [class: (Class, Wench)

Total Kills >= 350 [class: (Class, Wench)

500000⦷