Bannerlord Twitch Viewer Guide Snakeswife Configuration

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a Cultured hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Cultured Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

Crownsguard

Nightrider

Flea Bottomer

Stark Marksman

Lannister Elite Crossbowman

Stormcrow Freerider

Highgarden Knight

Dragonguard

Shadow King

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

AP Add an Attribute to Vigor, Endurance, Control, Cunning, Intellect, or Social

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 200000⦷

bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount Add a random mount to your inventory
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=10000⦷, 3=25000⦷, 4=50000⦷, 5=75000⦷, 5=75000⦷, 6=100000⦷

Free if you do not already have a class

Updates equipment to match new class

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent).
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=0⦷, 2=150000⦷, 3=375000⦷, 4=500000⦷, 5=850000⦷, 5=850000⦷, 6=1250000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customs' command (or equivalent).
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory

meleef Adds a random focus point to One-Hand, Two-Hand, or Polearm

Skills: Melee

Focus points: 1

Cost: 125000⦷

mf Add a random focus point to Athletics or Riding

Skills: Movement

Focus points: 1

Cost: 125000⦷

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customs' command (or equivalent).
pf Add a random focus point to your hero of Crafting, Tactics, Roguery, Charm, or Leadership

Skills: Personal

Focus points: 1

Cost: 125000⦷

powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷

retinue Retinue is still a tarp - if you buy it, it's your fault!

Max retinue: 2

Tier costs: 1=100000⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 5=1000000⦷, 6=1250000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

rf Add a random focus point to Throwing, Bow, or Crossbow

Skills: Ranged

Focus points: 1

Cost: 125000⦷

smitharmor Smith a piece of armor for your current class
smithweapon Smith a single weapon for your current class
stats Shows your hero's general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

suppf Add a random focus point to Scouting, Trade, Steward, Medicine, or Engineering

Skills: Support

Focus points: 1

Cost: 125000⦷


Channel Point Rewards

Command Description Settings
Adopt a Culture Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Newly created wanderer

Viewer selects culture

Starting Age Range: 18

Starting Gold: 0

Inheritance: 80% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 0

Daily Gold Adds 75,000 gold to your adopted hero.

Amount: 75000⦷

Daily XP (x3) Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 25

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Smith Armor Add Armor Piece to Your Hero
Smith Weapon Add Smithed Weapon to your Hero
Snake's Armor
Snake's Weapon
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Traiterous Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission

Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Crownsguard

Fights with One-Handed Sword and Shield

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crownsguard Tier 1 Example Crownsguard Tier 2 Example Crownsguard Tier 3 Example Crownsguard Tier 4 Example Crownsguard Tier 5 Example Crownsguard Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Tapered Blade

Shield

Large Round Shield

ThrowingJavelins

Broad Blade Javelin

ThrowingJavelins

Broad Blade Javelin
Passive Power

Passive Power

Treatise of Melee I: Melee: +5

Treatise of Melee II: Melee: +10

Treatise of Melee III: Melee: +15

Treatise of Melee IV: Melee: +20

Treatise of Melee V: Melee: +25

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Fury I: Swing Speed Multiplier: 110% Max Speed Multiplier: 110% ] requires Total Kills >= 10 [class: (Class, Crownsguard)+Total Kills < 75 [class: (Class, Crownsguard)

[Fury II: Swing Speed Multiplier: 120% Max Speed Multiplier: 120% ] requires Total Kills >= 75 [class: (Class, Crownsguard)+Total Kills < 125 [class: (Class, Crownsguard)

[Fury III: Swing Speed Multiplier: 130% Max Speed Multiplier: 130% ] requires Total Kills >= 125 [class: (Class, Crownsguard)+Total Kills < 175 [class: (Class, Crownsguard)

[Fury IV: Swing Speed Multiplier: 140% Max Speed Multiplier: 140% ] requires Total Kills >= 175 [class: (Class, Crownsguard)+Total Kills < 250 [class: (Class, Crownsguard)

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 250 [class: (Class, Crownsguard)

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5


Nightrider

Mounted Cavalry that Fights with a One-Handed Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Nightrider Tier 1 Example Nightrider Tier 2 Example Nightrider Tier 3 Example Nightrider Tier 4 Example Nightrider Tier 5 Example Nightrider Tier 6 Example
Formation Horse Archer
Equipment

Bow

Steppe Recurve Bow

OneHandedSword

Tapered Blade

Arrows

Steppe Arrows

Arrows

Steppe Arrows
Mount

Horse

Mule
Passive Power

Passive Power

Horse Archery I: Horse Archery Ability: +10 AiRangedHorsebackMissileRange: +10Bow: +5

Horse Archery II: Horse Archery Ability: +20 AiRangedHorsebackMissileRange: +20Bow: +10

Horse Archery III: Horse Archery Ability: +30 AiRangedHorsebackMissileRange: +30Bow: +15

Horse Archery IV: Horse Archery Ability: +40 AiRangedHorsebackMissileRange: +40Bow: +20

Horse Archery V: Horse Archery Ability: +50 AiRangedHorsebackMissileRange: +50Bow: +25

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Barrage I: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 90% ] requires Total Kills >= 10 [class: (Class, Nightrider)+Total Kills < 75 [class: (Class, Nightrider)

[Barrage II: AI Shoot Frequency: 140% AI Wait Before Shoot Factor: 80% ] requires Total Kills >= 75 [class: (Class, Nightrider)+Total Kills < 125 [class: (Class, Nightrider)

[Barrage III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 70% ] requires Total Kills >= 125 [class: (Class, Nightrider)+Total Kills < 175 [class: (Class, Nightrider)

[Barrage IV: AI Shoot Frequency: 170% AI Wait Before Shoot Factor: 50% ] requires Total Kills >= 175 [class: (Class, Nightrider)+Total Kills < 250 [class: (Class, Nightrider)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 250 [class: (Class, Nightrider)

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5


Flea Bottomer

A poor "warrior" from King's Landing's poorest slum district. Fights with rocks and has a dagger.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Flea Bottomer Tier 1 Example Flea Bottomer Tier 2 Example Flea Bottomer Tier 3 Example Flea Bottomer Tier 4 Example Flea Bottomer Tier 5 Example Flea Bottomer Tier 6 Example
Formation Infantry
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

Dagger

Xiphos
Passive Power

Passive Power

Throw Rocks I: Throwing: +5 Athletics: +5

Throw Rocks II: Throwing: +10 Athletics: +10

Throw Rocks III: Throwing: +15 Athletics: +15

Throw Rocks IV: Throwing: +20 Athletics: +20

Throw Rocks V: Throwing: +25 Athletics: +25

Boulders I: +15 dmg from Ranged / Melee

Boulders II: +30 dmg from Ranged / Melee

Boulders III: +45 dmg from Ranged / Melee

Boulders IV: +60 dmg from Ranged / Melee

Boulders V: +85 dmg from Ranged / Melee

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Pelt I: Ranged: 110% ] requires Total Kills >= 10 [class: (Class, Flea Bottomer)+Total Kills < 75 [class: (Class, Flea Bottomer)

[Pelt II: Ranged: 120% ] requires Total Kills >= 75 [class: (Class, Flea Bottomer)+Total Kills < 125 [class: (Class, Flea Bottomer)

[Pelt III: Ranged: 130% ] requires Total Kills >= 125 [class: (Class, Flea Bottomer)+Total Kills < 175 [class: (Class, Flea Bottomer)

[Pelt IV: Ranged: 140% ] requires Total Kills >= 175 [class: (Class, Flea Bottomer)+Total Kills < 250 [class: (Class, Flea Bottomer)

[Pelt V: Ranged: 175% ] requires Total Kills >= 250 [class: (Class, Flea Bottomer)

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5


Stark Marksman

Archer on Foot with a One-Handed Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Stark Marksman Tier 1 Example Stark Marksman Tier 2 Example Stark Marksman Tier 3 Example Stark Marksman Tier 4 Example Stark Marksman Tier 5 Example Stark Marksman Tier 6 Example
Formation Ranged
Equipment

Bow

Steppe Recurve Bow

OneHandedSword

Tapered Blade

Arrows

Steppe Arrows

Arrows

Steppe Arrows
Passive Power

Passive Power

Archery I: BipedalRangedReloadSpeedMultiplier: +10Bow: +5

Archery II: BipedalRangedReloadSpeedMultiplier: +20Bow: +10

Archery III: BipedalRangedReloadSpeedMultiplier: +30Bow: +15

Archery IV: BipedalRangedReloadSpeedMultiplier: +40Bow: +20

Archery IV: BipedalRangedReloadSpeedMultiplier: +40Bow: +20

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Impale I: Ignore 10% Armor / 10% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Stark Marksman)+Total Kills < 75 [class: (Class, Stark Marksman)

[Impale II: Ignore 20% Armor / 20% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Stark Marksman)+Total Kills < 125 [class: (Class, Stark Marksman)

[Impale III: Ignore 30% Armor / 30% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 125 [class: (Class, Stark Marksman)+Total Kills < 175 [class: (Class, Stark Marksman)

[Impale IV: Ignore 40% Armor / 40% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 175 [class: (Class, Stark Marksman)+Total Kills < 250 [class: (Class, Stark Marksman)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 250 [class: (Class, Stark Marksman)

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5


Lannister Elite Crossbowman

Elite Crossbowman with a One-Handed Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Lannister Elite Crossbowman Tier 1 Example Lannister Elite Crossbowman Tier 2 Example Lannister Elite Crossbowman Tier 3 Example Lannister Elite Crossbowman Tier 4 Example Lannister Elite Crossbowman Tier 5 Example Lannister Elite Crossbowman Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

OneHandedSword

Tapered Blade

Bolts

Heavy Bolts

Bolts

Heavy Bolts
Passive Power

Passive Power

Precision I: Reload Speed: 120% Crossbow: +5 Movement: +5

Precision II: Reload Speed: 140% Crossbow: +10 Movement: +10

Precision III: Reload Speed: 160% Crossbow: +15 Movement: +15

Precision IV: Reload Speed: 180% Crossbow: +20 Movement: +20

Precision V: Reload Speed: 200% Crossbow: +25 Movement: +25

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Fiery Bolts I: AoE: 5dmg in 4m from Ranged] requires Total Kills >= 10+Total Kills < 75

[Fiery Bolts II: AoE: 10dmg in 5m from Ranged] requires Total Kills >= 75+Total Kills < 125

[Fiery Bolts III: AoE: 15dmg in 6m from Ranged] requires Total Kills >= 125+Total Kills < 175

[Fiery Bolts IV: AoE: 20dmg in 7m from Ranged] requires Total Kills >= 175+Total Kills < 250

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 250

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5


Stormcrow Freerider

Mounted One-Handed Swordsman With No House Loyalty From the Free Cities

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Stormcrow Freerider Tier 1 Example Stormcrow Freerider Tier 2 Example Stormcrow Freerider Tier 3 Example Stormcrow Freerider Tier 4 Example Stormcrow Freerider Tier 5 Example Stormcrow Freerider Tier 6 Example
Formation Light Cavalry
Equipment

TwoHandedLance

Bolton Spear

Shield

Large Round Shield

OneHandedAxe

Rectangular Bitted Axe
Mount

Horse

Mule
Passive Power

Passive Power

Pole Player I: Mount Charge Damage: 110% Polearm: +5

Pole Player II: Mount Charge Damage: 120% Polearm: +10

Pole Player III: Mount Charge Damage: 130% Polearm: +15

Pole Player IV: Mount Charge Damage: 140% Polearm: +20

Pole Player V: Mount Charge Damage: 150% Polearm: +25

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Jousting I: Thrust Or Ranged Ready Speed Multiplier: 120% Armor Head: 105% Armor Torso: 105% Armor Legs: 105% Armor Arms: 105% ] requires Total Kills >= 10 [class: (Class, Stormcrow Freerider)+Total Kills < 75 [class: (Class, Stormcrow Freerider)

[Jousting II: Thrust Or Ranged Ready Speed Multiplier: 140% Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110% ] requires Total Kills >= 75 [class: (Class, Stormcrow Freerider)+Total Kills >= 125 [class: (Class, Stormcrow Freerider)

[Jousting III: Thrust Or Ranged Ready Speed Multiplier: 160% Armor Head: 115% Armor Torso: 115% Armor Legs: 115% Armor Arms: 115% ] requires Total Kills >= 125 [class: (Class, Stormcrow Freerider)+Total Kills >= 175 [class: (Class, Stormcrow Freerider)

[Jousting IV: Thrust Or Ranged Ready Speed Multiplier: 180% Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120% ] requires Total Kills >= 175 [class: (Class, Stormcrow Freerider)+Total Kills >= 250 [class: (Class, Stormcrow Freerider)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 250 [class: (Class, Stormcrow Freerider)

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5


Highgarden Knight

A member of House Tyrell that fights as infantry with a two-handed glaive.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Highgarden Knight Tier 1 Example Highgarden Knight Tier 2 Example Highgarden Knight Tier 3 Example Highgarden Knight Tier 4 Example Highgarden Knight Tier 5 Example Highgarden Knight Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Red Viper Spear
Mount

Horse

Mule
Passive Power

Passive Power

Horseriding I: Mount Maneuver: +10Riding: +5

Horseriding II: Mount Maneuver: +20Riding: +10

Horseriding III: Mount Maneuver: +30Riding: +15

Horseriding IV: Mount Maneuver: +40Riding: +20

Horseriding V: Mount Maneuver: +50Riding: +25

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Shield Break I: 10% Unblockable / 10% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Highgarden Knight)+Total Kills < 75 [class: (Class, Highgarden Knight)

[Shield Break II: 20% Unblockable / 20% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Highgarden Knight)+Total Kills < 125 [class: (Class, Highgarden Knight)

[Shield Break III: 30% Unblockable / 30% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 125 [class: (Class, Highgarden Knight)+Total Kills < 175 [class: (Class, Highgarden Knight)

[Shield Break IV: 40% Unblockable / 40% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 175 [class: (Class, Highgarden Knight)+Total Kills < 250 [class: (Class, Highgarden Knight)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 250 [class: (Class, Highgarden Knight)

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5


Dragonguard

Infantry that Fights with a Two-Handed Sword

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dragonguard Tier 1 Example Dragonguard Tier 2 Example Dragonguard Tier 3 Example Dragonguard Tier 4 Example Dragonguard Tier 5 Example Dragonguard Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Ghiscari Sword
Passive Power

Passive Power

Immunity I: 105% HP

Immunity II: 110% HP

Immunity III: 115% HP

Immunity IV: 120% HP

Immunity V: 150% HP

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Dragon's Breath I: Combat Max Speed Multiplier: 110% Weapon Inaccuracy: 90% ] requires Total Kills >= 10 [class: (Class, Dragonguard)+Total Kills < 75 [class: (Class, Dragonguard)

[Dragon's Breath II: Combat Max Speed Multiplier: 120% Weapon Inaccuracy: 80% ] requires Total Kills >= 75 [class: (Class, Dragonguard)+Total Kills < 125 [class: (Class, Dragonguard)

[Dragon's Breath III: Combat Max Speed Multiplier: 130% Weapon Inaccuracy: 70% ] requires Total Kills >= 125 [class: (Class, Dragonguard)+Total Kills < 175 [class: (Class, Dragonguard)

[Dragon's Breath IV: Combat Max Speed Multiplier: 140% Weapon Inaccuracy: 60% ] requires Total Kills >= 175 [class: (Class, Dragonguard)+Total Kills < 250 [class: (Class, Dragonguard)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 250 [class: (Class, Dragonguard)

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman)

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)


Shadow King

Ultimate Class - Fights with a Two-Handed Axe, and has Bow & Arrows and Javelins. Must Complete All Other Classes to Attain its Powers

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Shadow King Tier 1 Example Shadow King Tier 2 Example Shadow King Tier 3 Example Shadow King Tier 4 Example Shadow King Tier 5 Example Shadow King Tier 6 Example
Formation Ranged
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

Bow

Steppe Recurve Bow

Arrows

Steppe Arrows

ThrowingJavelins

Broad Blade Javelin
Passive Power

Passive Power

Might I: 98% damage

Might II: 96% damage

Might III: 94% damage

Might IV: 92% damage

Might V: 85% damage

There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5%

Not Today: 5% HP

Active Power

Active Power

[Brutality I: 110.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Shadow King)+Total Kills < 75 [class: (Class, Shadow King)

[Brutality II: 110.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Shadow King)+Total Kills < 125 [class: (Class, Shadow King)

[Brutality III: 115.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 125 [class: (Class, Shadow King)+Total Kills < 175 [class: (Class, Shadow King)

[Brutality IV: 120.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 175 [class: (Class, Shadow King)+Total Kills < 250 [class: (Class, Shadow King)

[Brutality V: 150.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 250 [class: (Class, Shadow King)

[Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2

[Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3

[Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4

[Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5

[Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5

[Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

[Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard)

[Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider)

[Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer)

[Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider)

[Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard)

[Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight)

[Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman)


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

0

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

0

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

6

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

50

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

2500

Gold the hero gets for every kill
XP Per Kill

5

XP the hero gets for every kill
XP Per Killed

1

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

1250

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0.1

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

6

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

6000

Gold won if the heroes side wins
Win XP

5

XP the hero gets if the heroes side wins
Lose Gold

15000

Gold lost if the heroes side loses
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

2

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

2000⦷

Killing Spree 10

5000⦷

Killing Spree 25

7500⦷

Killing Spree 50

10000⦷

Killing Spree 100

50000⦷

Achievements

Name Requirements Reward
Crownsguard Feat

Total Kills >= 300 [class: (Class, Crownsguard)

Battles >= 30 [class: (Class, Crownsguard)

100000⦷

Dragonguard Feat

Total Kills >= 300 [class: (Class, Dragonguard)

Battles >= 30 [class: (Class, Dragonguard)

100000⦷

Flea Bottomer Feat

Total Kills >= 300 [class: (Class, Flea Bottomer)

Battles >= 30 [class: (Class, Flea Bottomer)

100000⦷

Highgarden Knight Feat

Total Kills >= 300 [class: (Class, Highgarden Knight)

Battles >= 30 [class: (Class, Highgarden Knight)

100000⦷

King of the Annals

Total Kills >= 300 [class: (Class, Crownsguard)

Battles >= 30 [class: (Class, Crownsguard)

Total Kills >= 300 [class: (Class, Nightrider)

Battles >= 30 [class: (Class, Nightrider)

Total Kills >= 300 [class: (Class, Flea Bottomer)

Battles >= 30 [class: (Class, Flea Bottomer)

Total Kills >= 300 [class: (Class, Stark Marksman)

Battles >= 30 [class: (Class, Stark Marksman)

Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

Battles >= 30 [class: (Class, Lannister Elite Crossbowman)

Total Kills >= 300 [class: (Class, Stormcrow Freerider)

Battles >= 30 [class: (Class, Stormcrow Freerider)

Total Kills >= 300 [class: (Class, Highgarden Knight)

Battles >= 30 [class: (Class, Highgarden Knight)

Total Kills >= 300 [class: (Class, Dragonguard)

Battles >= 30 [class: (Class, Dragonguard)

500000⦷

Lannister Elite Crossbowman Feat

Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman)

Battles >= 30 [class: (Class, Lannister Elite Crossbowman)

100000⦷

Loyal

Consecutive Summons >= 50

300000⦷

Nightrider Feat

Total Kills >= 300 [class: (Class, Nightrider)

Battles >= 30 [class: (Class, Nightrider)

100000⦷

Rebellious

Consecutive Attacks >= 5

Reliable

Consecutive Summons >= 5

50000⦷

Renegade

Consecutive Attacks >= 50

Stark Marksman Feat

Total Kills >= 300 [class: (Class, Stark Marksman)

Battles >= 30 [class: (Class, Stark Marksman)

100000⦷

Stormcrow Freerider Feat

Total Kills >= 300 [class: (Class, Stormcrow Freerider)

Battles >= 30 [class: (Class, Stormcrow Freerider)

100000⦷

Stream Sniper

Total Streamer Kills >= 5

There's No Cure For Being A Cunt

Total Streamer Kills >= 1

Traitorous

Consecutive Attacks >= 20

Trusted

Consecutive Summons >= 20

100000⦷

Who's Really Winning the Game of Thrones?

Total Viewer Kills >= 25

69690⦷

Tournament Config

General

Start Health Multiplier

1

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Disabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Disabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

1

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

50

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

15

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

15

XP given if the hero wins thier match in the round
Lose XP

5

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

15

XP given if the hero wins thier match in the round
Lose XP

4

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

15

XP given if the hero wins thier match in the round
Lose XP

5

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

75000

Gold won if the hero wins the tournaments
Win XP

10

XP given if the hero wins the tournaments
Participate XP

5

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

0

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting