Bannerlord Twitch Viewer Guide Snakeswife Configuration
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a Cultured hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Cultured Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
Crownsguard
Nightrider
Flea Bottomer
Stark Marksman
Lannister Elite Crossbowman
Stormcrow Freerider
Highgarden Knight
Dragonguard
Shadow King
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
---|---|---|
ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
AP | Add an Attribute to Vigor, Endurance, Control, Cunning, Intellect, or Social |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 200000⦷ |
bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
|
buymount | Add a random mount to your inventory | |
class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=0⦷, 2=10000⦷, 3=25000⦷, 4=50000⦷, 5=75000⦷, 5=75000⦷, 6=100000⦷ Free if you do not already have a class Updates equipment to match new class |
customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent). |
|
equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=0⦷, 2=150000⦷, 3=375000⦷, 4=500000⦷, 5=850000⦷, 5=850000⦷, 6=1250000⦷ |
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer) , e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customs' command (or equivalent). |
|
gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory |
meleef | Adds a random focus point to One-Hand, Two-Hand, or Polearm |
Skills: Melee Focus points: 1 Cost: 125000⦷ |
mf | Add a random focus point to Athletics or Riding |
Skills: Movement Focus points: 1 Cost: 125000⦷ |
nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customs' command (or equivalent). |
|
pf | Add a random focus point to your hero of Crafting, Tactics, Roguery, Charm, or Leadership |
Skills: Personal Focus points: 1 Cost: 125000⦷ |
powers | Shows your available powers |
Shows: Powers |
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷ |
retinue | Retinue is still a tarp - if you buy it, it's your fault! |
Max retinue: 2 Tier costs: 1=100000⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 5=1000000⦷, 6=1250000⦷ Allowed: Same culture only, Basic troops, Elite troops |
retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
rf | Add a random focus point to Throwing, Bow, or Crossbow |
Skills: Ranged Focus points: 1 Cost: 125000⦷ |
smitharmor | Smith a piece of armor for your current class | |
smithweapon | Smith a single weapon for your current class | |
stats | Shows your hero's general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
suppf | Add a random focus point to Scouting, Trade, Steward, Medicine, or Engineering |
Skills: Support Focus points: 1 Cost: 125000⦷ |
Channel Point Rewards
Command | Description | Settings | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects culture Starting Age Range: 18 Starting Gold: 0 Inheritance: 80% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 0 |
||||||||||
Daily Gold | Adds 75,000 gold to your adopted hero. |
Amount: 75000⦷ |
||||||||||
Daily XP (x3) | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 25 |
||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Smith Armor | Add Armor Piece to Your Hero | |||||||||||
Smith Weapon | Add Smithed Weapon to your Hero | |||||||||||
Snake's Armor | ||||||||||||
Snake's Weapon | ||||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
||||||||||
Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Traiterous Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission |
||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Crownsguard
Fights with One-Handed Sword and Shield
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Passive Power Treatise of Melee I: Melee: +5 Treatise of Melee II: Melee: +10 Treatise of Melee III: Melee: +15 Treatise of Melee IV: Melee: +20 Treatise of Melee V: Melee: +25 There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Fury I: Swing Speed Multiplier: 110% Max Speed Multiplier: 110% ] requires Total Kills >= 10 [class: (Class, Crownsguard)+Total Kills < 75 [class: (Class, Crownsguard) [Fury II: Swing Speed Multiplier: 120% Max Speed Multiplier: 120% ] requires Total Kills >= 75 [class: (Class, Crownsguard)+Total Kills < 125 [class: (Class, Crownsguard) [Fury III: Swing Speed Multiplier: 130% Max Speed Multiplier: 130% ] requires Total Kills >= 125 [class: (Class, Crownsguard)+Total Kills < 175 [class: (Class, Crownsguard) [Fury IV: Swing Speed Multiplier: 140% Max Speed Multiplier: 140% ] requires Total Kills >= 175 [class: (Class, Crownsguard)+Total Kills < 250 [class: (Class, Crownsguard) [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 250 [class: (Class, Crownsguard) [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 |
Nightrider
Mounted Cavalry that Fights with a One-Handed Sword
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
OneHandedSword |
Arrows |
Arrows |
Mount |
Horse |
Passive Power |
Passive Power Horse Archery I: Horse Archery Ability: +10 AiRangedHorsebackMissileRange: +10Bow: +5 Horse Archery II: Horse Archery Ability: +20 AiRangedHorsebackMissileRange: +20Bow: +10 Horse Archery III: Horse Archery Ability: +30 AiRangedHorsebackMissileRange: +30Bow: +15 Horse Archery IV: Horse Archery Ability: +40 AiRangedHorsebackMissileRange: +40Bow: +20 Horse Archery V: Horse Archery Ability: +50 AiRangedHorsebackMissileRange: +50Bow: +25 There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Barrage I: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 90% ] requires Total Kills >= 10 [class: (Class, Nightrider)+Total Kills < 75 [class: (Class, Nightrider) [Barrage II: AI Shoot Frequency: 140% AI Wait Before Shoot Factor: 80% ] requires Total Kills >= 75 [class: (Class, Nightrider)+Total Kills < 125 [class: (Class, Nightrider) [Barrage III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 70% ] requires Total Kills >= 125 [class: (Class, Nightrider)+Total Kills < 175 [class: (Class, Nightrider) [Barrage IV: AI Shoot Frequency: 170% AI Wait Before Shoot Factor: 50% ] requires Total Kills >= 175 [class: (Class, Nightrider)+Total Kills < 250 [class: (Class, Nightrider) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 250 [class: (Class, Nightrider) [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 |
Flea Bottomer
A poor "warrior" from King's Landing's poorest slum district. Fights with rocks and has a dagger.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Stone |
Stone |
Stone |
Dagger |
Passive Power |
Passive Power Throw Rocks I: Throwing: +5 Athletics: +5 Throw Rocks II: Throwing: +10 Athletics: +10 Throw Rocks III: Throwing: +15 Athletics: +15 Throw Rocks IV: Throwing: +20 Athletics: +20 Throw Rocks V: Throwing: +25 Athletics: +25 Boulders I: +15 dmg from Ranged / Melee Boulders II: +30 dmg from Ranged / Melee Boulders III: +45 dmg from Ranged / Melee Boulders IV: +60 dmg from Ranged / Melee Boulders V: +85 dmg from Ranged / Melee There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Pelt I: Ranged: 110% ] requires Total Kills >= 10 [class: (Class, Flea Bottomer)+Total Kills < 75 [class: (Class, Flea Bottomer) [Pelt II: Ranged: 120% ] requires Total Kills >= 75 [class: (Class, Flea Bottomer)+Total Kills < 125 [class: (Class, Flea Bottomer) [Pelt III: Ranged: 130% ] requires Total Kills >= 125 [class: (Class, Flea Bottomer)+Total Kills < 175 [class: (Class, Flea Bottomer) [Pelt IV: Ranged: 140% ] requires Total Kills >= 175 [class: (Class, Flea Bottomer)+Total Kills < 250 [class: (Class, Flea Bottomer) [Pelt V: Ranged: 175% ] requires Total Kills >= 250 [class: (Class, Flea Bottomer) [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 |
Stark Marksman
Archer on Foot with a One-Handed Sword
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
OneHandedSword |
Arrows |
Arrows |
Passive Power |
Passive Power Archery I: BipedalRangedReloadSpeedMultiplier: +10Bow: +5 Archery II: BipedalRangedReloadSpeedMultiplier: +20Bow: +10 Archery III: BipedalRangedReloadSpeedMultiplier: +30Bow: +15 Archery IV: BipedalRangedReloadSpeedMultiplier: +40Bow: +20 Archery IV: BipedalRangedReloadSpeedMultiplier: +40Bow: +20 There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Impale I: Ignore 10% Armor / 10% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Stark Marksman)+Total Kills < 75 [class: (Class, Stark Marksman) [Impale II: Ignore 20% Armor / 20% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Stark Marksman)+Total Kills < 125 [class: (Class, Stark Marksman) [Impale III: Ignore 30% Armor / 30% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 125 [class: (Class, Stark Marksman)+Total Kills < 175 [class: (Class, Stark Marksman) [Impale IV: Ignore 40% Armor / 40% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 175 [class: (Class, Stark Marksman)+Total Kills < 250 [class: (Class, Stark Marksman) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 250 [class: (Class, Stark Marksman) [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 |
Lannister Elite Crossbowman
Elite Crossbowman with a One-Handed Sword
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
OneHandedSword |
Bolts |
Bolts |
Passive Power |
Passive Power Precision I: Reload Speed: 120% Crossbow: +5 Movement: +5 Precision II: Reload Speed: 140% Crossbow: +10 Movement: +10 Precision III: Reload Speed: 160% Crossbow: +15 Movement: +15 Precision IV: Reload Speed: 180% Crossbow: +20 Movement: +20 Precision V: Reload Speed: 200% Crossbow: +25 Movement: +25 There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Fiery Bolts I: AoE: 5dmg in 4m from Ranged] requires Total Kills >= 10+Total Kills < 75 [Fiery Bolts II: AoE: 10dmg in 5m from Ranged] requires Total Kills >= 75+Total Kills < 125 [Fiery Bolts III: AoE: 15dmg in 6m from Ranged] requires Total Kills >= 125+Total Kills < 175 [Fiery Bolts IV: AoE: 20dmg in 7m from Ranged] requires Total Kills >= 175+Total Kills < 250 [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 250 [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 |
Stormcrow Freerider
Mounted One-Handed Swordsman With No House Loyalty From the Free Cities
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
TwoHandedLance |
Shield |
OneHandedAxe |
Mount |
Horse |
Passive Power |
Passive Power Pole Player I: Mount Charge Damage: 110% Polearm: +5 Pole Player II: Mount Charge Damage: 120% Polearm: +10 Pole Player III: Mount Charge Damage: 130% Polearm: +15 Pole Player IV: Mount Charge Damage: 140% Polearm: +20 Pole Player V: Mount Charge Damage: 150% Polearm: +25 There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Jousting I: Thrust Or Ranged Ready Speed Multiplier: 120% Armor Head: 105% Armor Torso: 105% Armor Legs: 105% Armor Arms: 105% ] requires Total Kills >= 10 [class: (Class, Stormcrow Freerider)+Total Kills < 75 [class: (Class, Stormcrow Freerider) [Jousting II: Thrust Or Ranged Ready Speed Multiplier: 140% Armor Head: 110% Armor Torso: 110% Armor Legs: 110% Armor Arms: 110% ] requires Total Kills >= 75 [class: (Class, Stormcrow Freerider)+Total Kills >= 125 [class: (Class, Stormcrow Freerider) [Jousting III: Thrust Or Ranged Ready Speed Multiplier: 160% Armor Head: 115% Armor Torso: 115% Armor Legs: 115% Armor Arms: 115% ] requires Total Kills >= 125 [class: (Class, Stormcrow Freerider)+Total Kills >= 175 [class: (Class, Stormcrow Freerider) [Jousting IV: Thrust Or Ranged Ready Speed Multiplier: 180% Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120% ] requires Total Kills >= 175 [class: (Class, Stormcrow Freerider)+Total Kills >= 250 [class: (Class, Stormcrow Freerider) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 250 [class: (Class, Stormcrow Freerider) [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 |
Highgarden Knight
A member of House Tyrell that fights as infantry with a two-handed glaive.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
TwoHandedGlaive |
Mount |
Horse |
Passive Power |
Passive Power Horseriding I: Mount Maneuver: +10Riding: +5 Horseriding II: Mount Maneuver: +20Riding: +10 Horseriding III: Mount Maneuver: +30Riding: +15 Horseriding IV: Mount Maneuver: +40Riding: +20 Horseriding V: Mount Maneuver: +50Riding: +25 There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Shield Break I: 10% Unblockable / 10% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Highgarden Knight)+Total Kills < 75 [class: (Class, Highgarden Knight) [Shield Break II: 20% Unblockable / 20% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Highgarden Knight)+Total Kills < 125 [class: (Class, Highgarden Knight) [Shield Break III: 30% Unblockable / 30% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 125 [class: (Class, Highgarden Knight)+Total Kills < 175 [class: (Class, Highgarden Knight) [Shield Break IV: 40% Unblockable / 40% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 175 [class: (Class, Highgarden Knight)+Total Kills < 250 [class: (Class, Highgarden Knight) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 250 [class: (Class, Highgarden Knight) [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 |
Dragonguard
Infantry that Fights with a Two-Handed Sword
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedSword |
Passive Power |
Passive Power Immunity I: 105% HP Immunity II: 110% HP Immunity III: 115% HP Immunity IV: 120% HP Immunity V: 150% HP There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Dragon's Breath I: Combat Max Speed Multiplier: 110% Weapon Inaccuracy: 90% ] requires Total Kills >= 10 [class: (Class, Dragonguard)+Total Kills < 75 [class: (Class, Dragonguard) [Dragon's Breath II: Combat Max Speed Multiplier: 120% Weapon Inaccuracy: 80% ] requires Total Kills >= 75 [class: (Class, Dragonguard)+Total Kills < 125 [class: (Class, Dragonguard) [Dragon's Breath III: Combat Max Speed Multiplier: 130% Weapon Inaccuracy: 70% ] requires Total Kills >= 125 [class: (Class, Dragonguard)+Total Kills < 175 [class: (Class, Dragonguard) [Dragon's Breath IV: Combat Max Speed Multiplier: 140% Weapon Inaccuracy: 60% ] requires Total Kills >= 175 [class: (Class, Dragonguard)+Total Kills < 250 [class: (Class, Dragonguard) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 250 [class: (Class, Dragonguard) [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman) [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) |
Shadow King
Ultimate Class - Fights with a Two-Handed Axe, and has Bow & Arrows and Javelins. Must Complete All Other Classes to Attain its Powers
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
TwoHandedAxe |
Bow |
Arrows |
ThrowingJavelins |
Passive Power |
Passive Power Might I: 98% damage Might II: 96% damage Might III: 94% damage Might IV: 92% damage Might V: 85% damage There's No Cure For Being A Cunt: Scale 200% Weapon Inaccuracy: 1000% Weapons Encumbrance: 1000% Max Speed Multiplier: 10% Combat Max Speed Multiplier: 10% Reload Speed: 10% AI Attack Chance: 5% Not Today: 5% HP |
Active Power |
Active Power [Brutality I: 110.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Shadow King)+Total Kills < 75 [class: (Class, Shadow King) [Brutality II: 110.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Shadow King)+Total Kills < 125 [class: (Class, Shadow King) [Brutality III: 115.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 125 [class: (Class, Shadow King)+Total Kills < 175 [class: (Class, Shadow King) [Brutality IV: 120.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 175 [class: (Class, Shadow King)+Total Kills < 250 [class: (Class, Shadow King) [Brutality V: 150.0% dmg against Non-heroes / Heroes / Adopted] requires Total Kills >= 250 [class: (Class, Shadow King) [Exsanguinate I: Absorb 2% of damage dealt as HP] requires TotalTournament Final Wins >= 1+TotalTournament Final Wins < 2 [Exsanguinate II: Absorb 4% of damage dealt as HP] requires TotalTournament Final Wins >= 2+TotalTournament Final Wins < 3 [Exsanguinate III: Absorb 6% of damage dealt as HP] requires TotalTournament Final Wins >= 3+TotalTournament Final Wins < 4 [Exsanguinate IV: Absorb 8% of damage dealt as HP] requires TotalTournament Final Wins >= 4+TotalTournament Final Wins < 5 [Exsanguinate V: Absorb 10% of damage dealt as HP] requires TotalTournament Final Wins >= 5 [Fiery Bolts V: AoE: 35dmg in 8m from Ranged] requires Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) [Fury V: Swing Speed Multiplier: 175% Max Speed Multiplier: 175% ] requires Total Kills >= 300 [class: (Class, Crownsguard) [Barrage V: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 300 [class: (Class, Nightrider) [Pelt V: Ranged: 175% ] requires Total Kills >= 300 [class: (Class, Flea Bottomer) [Jousting V: Thrust Or Ranged Ready Speed Multiplier: 200% Armor Head: 150% Armor Torso: 150% Armor Legs: 150% Armor Arms: 150% ] requires Total Kills >= 300 [class: (Class, Stormcrow Freerider) [Dragon's Breath V: Combat Max Speed Multiplier: 175% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Dragonguard) [Shield Break V: 75% Unblockable / 75% Shatter Shield from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Highgarden Knight) [Impale V: Ignore 50% Armor / 50% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Stark Marksman) |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
0 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
0 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
6 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
50 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
2500 |
Gold the hero gets for every kill |
XP Per Kill |
5 |
XP the hero gets for every kill |
XP Per Killed |
1 |
XP the hero gets for being killed |
Heal Per Kill |
0 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
1250 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.1 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
6 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
6000 |
Gold won if the heroes side wins |
Win XP |
5 |
XP the hero gets if the heroes side wins |
Lose Gold |
15000 |
Gold lost if the heroes side loses |
Lose XP |
0 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
2 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
2000⦷ |
Killing Spree | 10 |
5000⦷ |
Killing Spree | 25 |
7500⦷ |
Killing Spree | 50 |
10000⦷ |
Killing Spree | 100 |
50000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Crownsguard Feat |
Total Kills >= 300 [class: (Class, Crownsguard) Battles >= 30 [class: (Class, Crownsguard) |
100000⦷ |
Dragonguard Feat |
Total Kills >= 300 [class: (Class, Dragonguard) Battles >= 30 [class: (Class, Dragonguard) |
100000⦷ |
Flea Bottomer Feat |
Total Kills >= 300 [class: (Class, Flea Bottomer) Battles >= 30 [class: (Class, Flea Bottomer) |
100000⦷ |
Highgarden Knight Feat |
Total Kills >= 300 [class: (Class, Highgarden Knight) Battles >= 30 [class: (Class, Highgarden Knight) |
100000⦷ |
King of the Annals |
Total Kills >= 300 [class: (Class, Crownsguard) Battles >= 30 [class: (Class, Crownsguard) Total Kills >= 300 [class: (Class, Nightrider) Battles >= 30 [class: (Class, Nightrider) Total Kills >= 300 [class: (Class, Flea Bottomer) Battles >= 30 [class: (Class, Flea Bottomer) Total Kills >= 300 [class: (Class, Stark Marksman) Battles >= 30 [class: (Class, Stark Marksman) Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) Battles >= 30 [class: (Class, Lannister Elite Crossbowman) Total Kills >= 300 [class: (Class, Stormcrow Freerider) Battles >= 30 [class: (Class, Stormcrow Freerider) Total Kills >= 300 [class: (Class, Highgarden Knight) Battles >= 30 [class: (Class, Highgarden Knight) Total Kills >= 300 [class: (Class, Dragonguard) Battles >= 30 [class: (Class, Dragonguard) |
500000⦷ |
Lannister Elite Crossbowman Feat |
Total Kills >= 300 [class: (Class, Lannister Elite Crossbowman) Battles >= 30 [class: (Class, Lannister Elite Crossbowman) |
100000⦷ |
Loyal |
Consecutive Summons >= 50 |
300000⦷ |
Nightrider Feat |
Total Kills >= 300 [class: (Class, Nightrider) Battles >= 30 [class: (Class, Nightrider) |
100000⦷ |
Rebellious |
Consecutive Attacks >= 5 |
|
Reliable |
Consecutive Summons >= 5 |
50000⦷ |
Renegade |
Consecutive Attacks >= 50 |
|
Stark Marksman Feat |
Total Kills >= 300 [class: (Class, Stark Marksman) Battles >= 30 [class: (Class, Stark Marksman) |
100000⦷ |
Stormcrow Freerider Feat |
Total Kills >= 300 [class: (Class, Stormcrow Freerider) Battles >= 30 [class: (Class, Stormcrow Freerider) |
100000⦷ |
Stream Sniper |
Total Streamer Kills >= 5 |
|
There's No Cure For Being A Cunt |
Total Streamer Kills >= 1 |
|
Traitorous |
Consecutive Attacks >= 20 |
|
Trusted |
Consecutive Summons >= 20 |
100000⦷ |
Who's Really Winning the Game of Thrones? |
Total Viewer Kills >= 25 |
69690⦷ |
Tournament Config
General
Start Health Multiplier |
1 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Disabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Disabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
1 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |