Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
Wench
Cabin Boy
Powder Monkey
Privateer
Archer
Buccaneer
Corsair
Swashbuckler
Freebooter
Cossack
Sea Raider
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
| Command | Description | Settings |
|---|---|---|
| Check !neo for all Command info |
Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷ Skills: Engineering, Shipmaster, Boatswain, Scouting, Trade, Mariner, One Handed, Charm, Steward, Athletics, Riding, Two Handed, Polearm, Bow, Crossbow, Throwing, Smithing, Tactics, Roguery, Leadership, Medicine |
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| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
| ap | Add 1 Attribute Point of your choice of Vigor, Control, Endurance, Cunning, Social, Intelligence. Example for command = !ap vig |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 200000⦷ |
| Battle | ||
| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| buymount | Buy a randomly tiered mount for your Hero. | |
| Campaigninfo | ||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner Join Config: Max Heroes=50, Price=5000⦷, Allow Join Players Clan?=True Create Config: Price=250000⦷, Renown=50, Lead Config: Price=50000⦷, Challenge Heroes?=True Rename Config: Price=2500⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=0⦷, 2=2500⦷, 3=5000⦷, 4=7500⦷, 5=10000⦷, 5=10000⦷, 6=12500⦷ Free if you do not already have a class Updates equipment to match new class |
| customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
| diplomacy |
Enabled Commands: War, Peace, Alliance, Trade, Poli War Config: Price=15000⦷-Cooldown=21 Peace Config: Price=10000⦷- Alliance Config: Price=100000⦷ Trade Config: Price=50000⦷ Policy Config: Price=50000⦷ |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=0⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 6=1500000⦷ |
| family |
Shows: Gold, Age, Clan, Culture, Health, Family |
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| fp |
Tier costs: 1=35000⦷, 2=50000⦷, 3=75000⦷, 4=100000⦷, 5=125000⦷ Skills: Engineering, Shipmaster, Boatswain, Scouting, Trade, Mariner, One Handed, Charm, Steward, Athletics, Riding, Two Handed, Polearm, Bow, Crossbow, Throwing, Smithing, Tactics, Roguery, Leadership, Medicine |
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| gold | Show your heroes current gold. |
Shows: Gold |
| hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=100⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False |
| Income | ||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
| itemstats | ||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats, Release, Expel, Tax Join Config: Max Clans=, Price=25000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=250000⦷ Mercenary: Price=10000⦷, Player Kingdom Price=10000⦷, Rebel Config: Price=0⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000⦷, Minimum Clan Tier=0 Create Config: Price=500000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=1 Vassal: Only Kings can make Vassals: False, Max Vassals: 3, Price=250000⦷Percent of Vassal's Mercenary Income given to Parent: 25%, Percent of Vassal's Fief Income given to Parent: 25% Release: Price=50000⦷ Expel: Price=100000⦷ Tax: Min Rate=0%, Max Rate=50% |
| leaderboard | Clan and hero ranks. Example= !leaderboard hero / !leaderboard clan | |
| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| Party |
!party/!party create/!party govern (fief)/!party stats/!party army (siege/defend/patrol) Army Config: Price=True⦷ |
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| powers | Shows your available powers |
Shows: Powers |
| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=1000⦷, 3=2500⦷, 4=5000⦷, 5=7500⦷, 6=10000⦷ |
| Reinforce |
Enabled: Yes Militia cost per unit: 15000⦷ Militia cap per settlement: 100 Extra militia cap for Kingdom Capital: 150 Elite cost per unit: 30000⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 Kingdom leaders allowed to reinforce kingdom settlements. |
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| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=100000⦷, 2=200000⦷, 3=300000⦷, 4=500000⦷, 5=750000⦷, 6=1250000⦷ Allowed: Same culture only, Basic troops, Elite troops |
| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
| sa | Smith a custom armor item | |
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
| sw | Smith a custom weapon | |
| Transfer |
Enabled: Yes Allow kings to force cross-kingdom transfers: No |
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| Upgrade |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: Yes Any Clan Member Can Upgrade Clan: Yes Fief Upgrades Available: 5 • Improved Administration (fief_loyalty_1) - 15000⦷ • Trade Hub (fief_prosperity_1) - 20000⦷ • Guard Posts (fief_security_1) - 12000⦷ • Militia Training (fief_militia_1) - 10000⦷ • Granary Expansion (fief_food_1) - 8000⦷ Clan Upgrades Available: 3 • Clan Prestige (clan_renown_1) - 30000⦷ • Recruitment Drive (clan_party_1) - 40000⦷ • Clan Development (clan_settlements_1) - 50000⦷ Kingdom Upgrades Available: 3 • Royal Authority (kingdom_influence_1) - 100000⦷ + 500 Influence • Kingdom Military Reform (kingdom_military_1) - 150000⦷ + 1000 Influence • Kingdom Prosperity Initiative (kingdom_prosperity_1) - 200000⦷ + 1500 Influence |
Channel Point Rewards
| Command | Description | Settings | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 Starting Gold: 0 Inheritance: 80% of gold spent on equipment and retinue, no custom items Starting Equipment Tier: 0 Starting Class: WenchStarting Skills:
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| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission |
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| Daily Gold | Adds 50,000 gold to your adopted hero. |
Amount: 75000⦷ |
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| Daily XP | Add 1-5,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 1 to 1500 |
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| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
| Heal Snake | Heal Snake over time | |||||||||||
| Smith Armor | Buy a random piece of custom armor for your hero | |||||||||||
| Smith Weapon | Smith a random weapon for your current class | |||||||||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. Costs 10000 gold to enter. |
Cost: 10000⦷ |
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| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Wench
You're a basic bitch - summon in and get better!
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
OneHandedAxe
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ThrowingKnives
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ThrowingKnives
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ThrowingKnives
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| Passive Power |
Passive Power Protect Thyself I: Armor Head: +5 Armor Arms: +5 Protect Thyself II: Armor Head: +10 Armor Arms: +10 Protect Thyself III: Armor Head: +20 Armor Arms: +20 Protect Thyself IV: Armor Head: +30 Armor Arms: +30 Protect Thyself V: Armor Head: +50 Armor Arms: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Shank I: 105.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 5 [class: (Class, Wench)+Total Kills < 20 [class: (Class, Wench) [Shank II: 110.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 20 [class: (Class, Wench)+Total Kills < 30 [class: (Class, Wench) [Shank III: 115.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 30 [class: (Class, Wench)+Total Kills < 40 [class: (Class, Wench) [Shank IV: 120.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 40 [class: (Class, Wench)+Total Kills < 50 [class: (Class, Wench) [Shank V: 150.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 50 [class: (Class, Wench) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Cabin Boy
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
Stone
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Stone
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Stone
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OneHandedSword
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| Passive Power |
Passive Power More Protection I: Armor Torso: +5 Armor Legs: +5 More Protection II: Armor Torso: +10 Armor Legs: +10 More Protection III: Armor Torso: +20 Armor Legs: +20 More Protection IV: Armor Torso: +30 Armor Legs: +30 More Protection V: Armor Torso: +50 Armor Legs: +50 Protect Thyself V: Armor Head: +50 Armor Arms: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Distance I: Ranged: 110% ] requires Total Kills >= 5 [class: (Class, Cabin Boy)+Total Kills < 20 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench) [Distance II: Ranged: 120% ] requires Total Kills >= 20 [class: (Class, Cabin Boy)+Total Kills < 35 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench) [Distance III: Ranged: 130% ] requires Total Kills >= 35 [class: (Class, Cabin Boy)+Total Kills < 50 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench) [Distance IV: Ranged: 140% ] requires Total Kills >= 50 [class: (Class, Cabin Boy)+Total Kills < 75 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench) [Distance V: Ranged: 150% ] requires Total Kills >= 75 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench) [Shank V: 150.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 50 [class: (Class, Wench) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Powder Monkey
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Ranged |
| Equipment |
Crossbow
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Bolts
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Bolts
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OneHandedAxe
|
| Passive Power |
Passive Power Crossbow I: Crossbow: +10 Crossbow II: Crossbow: +20 Crossbow III: Crossbow: +30 Crossbow IV: Crossbow: +40 Crossbow V: Crossbow: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Explosives I: +5 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Powder Monkey)+Total Kills < 75 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quick Aim I: Reload Speed: 120% Weapon Inaccuracy: 90% ] requires Total Kills >= 10 [class: (Class, Powder Monkey)+Total Kills < 75 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives II: +10 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Powder Monkey)+Total Kills < 150 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quick Aim II: Reload Speed: 140% Weapon Inaccuracy: 80% ] requires Total Kills >= 75 [class: (Class, Powder Monkey)+Total Kills < 150 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives III: +15 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 150 [class: (Class, Powder Monkey)+Total Kills < 225 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quick Aim III: Reload Speed: 160% Weapon Inaccuracy: 70% ] requires Total Kills >= 150 [class: (Class, Powder Monkey)+Total Kills < 225 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives IV: +20 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 225 [class: (Class, Powder Monkey)+Total Kills < 300 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quick Aim IV: Reload Speed: 180% Weapon Inaccuracy: 60% ] requires Total Kills >= 225 [class: (Class, Powder Monkey)+Total Kills < 300 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Pummel I: +5 dmg / Add: 10% Knock Back, 10% Knock Down / AoE: 5dmg in 1m with from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Quickshot I: AI Wait Before Shoot Factor: 90% BipedalRangedReadySpeedMultiplier: 120% Reload Movement Penalty: 90% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Privateer
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedMace
|
| Passive Power |
Passive Power Movement I: Movement: +10 Movement II: Movement: +20 Movement III: Movement: +30 Movement IV: Movement: +40 Movement V: Movement: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Cleave I: +5 dmg / Add: 10% Knock Back, 10% Knock Down / AoE: 5dmg in 5m from Melee] requires Total Kills >= 10 [class: (Class, Privateer)+Total Kills < 75 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Swing Speed I: Swing Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Privateer)+Total Kills < 75 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Cleave II: +10 dmg / Add: 20% Knock Back, 20% Knock Down / AoE: 10dmg in 5m from Melee] requires Total Kills >= 75 [class: (Class, Privateer)+Total Kills < 150 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Swing Speed II: Swing Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Privateer)+Total Kills < 150 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Cleave III: +15 dmg / Add: 30% Knock Back, 30% Knock Down / AoE: 15dmg in 5m from Melee] requires Total Kills >= 150 [class: (Class, Privateer)+Total Kills < 225 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Swing Speed III: Swing Speed Multiplier: 160% ] requires Total Kills >= 150 [class: (Class, Privateer)+Total Kills < 225 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Cleave IV: +20 dmg / Add: 40% Knock Back, 40% Knock Down / AoE: 20dmg in 5m from Melee] requires Total Kills >= 225 [class: (Class, Privateer)+Total Kills < 300 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Swing Speed IV: Swing Speed Multiplier: 180% ] requires Total Kills >= 225 [class: (Class, Privateer)+Total Kills < 300 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Total Kills >= 300 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Archer
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedSword
|
| Passive Power |
Passive Power Archery I: Bow: +10 Archery II: Bow: +20 Archery III: Bow: +30 Archery IV: Bow: +40 Archery V: Bow: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Quickshot I: AI Wait Before Shoot Factor: 90% BipedalRangedReadySpeedMultiplier: 120% Reload Movement Penalty: 90% ] requires Total Kills >= 10 [class: (Class, Archer)+Total Kills < 75 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quickshot II: AI Wait Before Shoot Factor: 80% BipedalRangedReadySpeedMultiplier: 140% Reload Movement Penalty: 80% ] requires Total Kills >= 75 [class: (Class, Archer)+Total Kills < 150 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quickshot III: AI Wait Before Shoot Factor: 70% BipedalRangedReadySpeedMultiplier: 160% Reload Movement Penalty: 70% ] requires Total Kills >= 150 [class: (Class, Archer)+Total Kills < 225 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quickshot IV: AI Wait Before Shoot Factor: 60% BipedalRangedReadySpeedMultiplier: 180% Reload Movement Penalty: 60% ] requires Total Kills >= 225 [class: (Class, Archer)+Total Kills < 300 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Total Kills >= 300 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Buccaneer
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Passive Power Melee I: Melee: +10 Melee II: Melee: +20 Melee III: Melee: +30 Melee IV: Melee: +40 Melee V: Melee: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Buccaneer)+Total Kills < 75 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Control I: Handling Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Buccaneer)+Total Kills < 75 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Buccaneer)+Total Kills < 150 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Control II: Handling Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Buccaneer)+Total Kills < 150 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 150 [class: (Class, Buccaneer)+Total Kills < 225 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Control III: Handling Multiplier: 160% ] requires Total Kills >= 150 [class: (Class, Buccaneer)+Total Kills < 225 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 225 [class: (Class, Buccaneer)+Total Kills < 300 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Control V: Handling Multiplier: 200% ] requires Total Kills >= 225 [class: (Class, Buccaneer)+Total Kills < 300 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Control V: Handling Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Rapid Fire V: BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Corsair
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
OneHandedSword
|
ThrowingJavelins
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Passive Power Throwing I: Throwing: +10 Throwing II: Throwing: +20 Throwing III: Throwing: +30 Throwing IV: Throwing: +40 Throwing V: Throwing: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Attack Speed I: Top Speed Reach Duration: 120% AIDecideOnAttackChance: 120% Weapons Encumbrance: 90% ] requires Total Kills >= 10 [class: (Class, Corsair)+Total Kills < 75 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Armored I: Armor Head: 110% Armor Torso: 110% Armor Arms: 110% Armor Legs: 110% ] requires Total Kills >= 10 [class: (Class, Corsair)+Total Kills < 75 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Attack Speed II: Top Speed Reach Duration: 140% AIDecideOnAttackChance: 140% Weapons Encumbrance: 80% ] requires Total Kills >= 75 [class: (Class, Corsair)+Total Kills < 150 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Armored II: Armor Head: 120% Armor Torso: 120% Armor Arms: 120% Armor Legs: 120% ] requires Total Kills >= 75 [class: (Class, Corsair)+Total Kills < 150 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Attack Speed III: Top Speed Reach Duration: 160% AIDecideOnAttackChance: 160% Weapons Encumbrance: 70% ] requires Total Kills >= 150 [class: (Class, Corsair)+Total Kills < 225 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Armored III: Armor Head: 130% Armor Torso: 130% Armor Arms: 130% Armor Legs: 130% ] requires Total Kills >= 150 [class: (Class, Corsair)+Total Kills < 225 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Attack Speed IV: Top Speed Reach Duration: 180% AIDecideOnAttackChance: 180% Weapons Encumbrance: 60% ] requires Total Kills >= 225 [class: (Class, Corsair)+Total Kills < 300 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Armored IV: Armor Head: 140% Armor Torso: 140% Armor Arms: 140% Armor Legs: 140% ] requires Total Kills >= 225 [class: (Class, Corsair)+Total Kills < 300 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Total Kills >= 300 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Total Kills >= 300 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Swashbuckler
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Passive Power Shield Ability I: Shield Ability: +10 Shield Ability II: Shield Ability: +20 Shield Ability III: Shield Ability: +30 Shield Ability IV: Shield Ability: +40 Shield Ability V: Shield Ability: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Shield Slam I: Add: 10% Shrug Off / 10% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Swashbuckler)+Total Kills < 75 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Bash & Block I: ShieldBashStunDurationMultiplier: 120% AI Block Chance: 120% ] requires Total Kills >= 10 [class: (Class, Swashbuckler)+Total Kills < 75 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Slam II: Add: 20% Shrug Off / 20% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Swashbuckler)+Total Kills < 150 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Bash & Block II: ShieldBashStunDurationMultiplier: 140% AI Block Chance: 140% ] requires Total Kills >= 75 [class: (Class, Swashbuckler)+Total Kills < 150 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Slam III: Add: 30% Shrug Off / 30% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 150 [class: (Class, Swashbuckler)+Total Kills < 225 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Bash & Block III: ShieldBashStunDurationMultiplier: 160% AI Block Chance: 160% ] requires Total Kills >= 150 [class: (Class, Swashbuckler)+Total Kills < 225 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Slam IV: Add: 40% Shrug Off / 40% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 225 [class: (Class, Swashbuckler)+Total Kills < 300 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Bash & Block IV: ShieldBashStunDurationMultiplier: 180% AI Block Chance: 180% ] requires Total Kills >= 225 [class: (Class, Swashbuckler)+Total Kills < 300 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Total Kills >= 300 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Freebooter
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Passive Power Horse Toxophilite I: Horse Archery Ability: 120% Horse Toxophilite II: Horse Archery Ability: 140% Horse Toxophilite III: Horse Archery Ability: 160% Horse Toxophilite IV: Horse Archery Ability: 180% Horse Toxophilite V: Horse Archery Ability: 200% HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Horse Archery I: Mount Maneuver: 120% AI Shoot Frequency: 120% AiRangedHorsebackMissileRange: 120% ] requires Total Kills >= 10 [class: (Class, Freebooter)+Total Kills < 75 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Horse Archery II: Mount Maneuver: 140% AI Shoot Frequency: 140% AiRangedHorsebackMissileRange: 140% ] requires Total Kills >= 75 [class: (Class, Freebooter)+Total Kills < 150 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Horse Archery III: Mount Maneuver: 160% AI Shoot Frequency: 160% AiRangedHorsebackMissileRange: 160% ] requires Total Kills >= 150 [class: (Class, Freebooter)+Total Kills < 225 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Horse Archery IV: Mount Maneuver: 180% AI Shoot Frequency: 180% AiRangedHorsebackMissileRange: 180% ] requires Total Kills >= 225 [class: (Class, Freebooter)+Total Kills < 300 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 300 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Cossack
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Passive Power Horseback Riding I: Riding: +10 Horseback Riding II: Riding: +20 Horseback Riding III: Riding: +30 Horseback Riding IV: Riding: +40 Horseback Riding V: Riding: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Mount Charge I: Mount Charge Damage: 120% Mount Speed: 120% Mount Difficulty: 90% Thrust Or Ranged Ready Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Cossack)+Total Kills < 75 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Reflect I: Reflect 3% damage] requires Total Kills >= 10 [class: (Class, Cossack)+Total Kills < 75 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Cabin Boy) [Mount Charge II: Mount Charge Damage: 140% Mount Speed: 140% Mount Difficulty: 80% Thrust Or Ranged Ready Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Cossack)+Total Kills < 150 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Reflect II: Reflect 6% damage] requires Total Kills >= 75 [class: (Class, Cossack)+Total Kills < 150 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Mount Charge III: Mount Charge Damage: 160% Mount Speed: 160% Mount Difficulty: 70% Thrust Or Ranged Ready Speed Multiplier: 160% ] requires Total Kills >= 150 [class: (Class, Cossack)+Total Kills < 225 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Reflect III: Reflect 9% damage] requires Total Kills >= 150 [class: (Class, Cossack)+Total Kills < 225 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Mount Charge IV: Mount Charge Damage: 180% Mount Speed: 180% Mount Difficulty: 60% Thrust Or Ranged Ready Speed Multiplier: 180% ] requires Total Kills >= 225 [class: (Class, Cossack)+Total Kills < 300 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Reflect IV: Reflect 12% damage] requires Total Kills >= 225 [class: (Class, Cossack)+Total Kills < 300 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Reflect V: Reflect 15% damage] requires Total Kills >= 300 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Sea Raider
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedAxe
|
| Mount |
Horse
|
| Passive Power |
Passive Power Two-Handed I: Two Handed: +10 Two-Handed II: Two Handed: +20 Two-Handed III: Two Handed: +30 Two-Handed IV: Two Handed: +40 Two-Handed V: Two Handed: +50 HP I: +5.0 HP HP II: +10.0 HP HP III: +15.0 HP HP IV: +20.0 HP HP V: +25.0 HP HP VI: +30.0 HP HP VII: +35.0 HP HP VIII: +40.0 HP HP IX: +45.0 HP HP X: +50.0 HP Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40 Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50 Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60 Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70 Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80 Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90 Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100 |
| Active Power |
Active Power [Shatter I: 10% Shatter Shield / 10% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Sea Raider)+Total Kills < 75 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Combat Speed I: Combat Max Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Sea Raider)+Total Kills < 75 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Sea Raider)+Total Kills < 150 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Combat Speed II: Combat Max Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Sea Raider)+Total Kills < 150 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shatter III: 30% Shatter Shield / 30% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 150 [class: (Class, Sea Raider)+Total Kills < 225 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Combat Speed III: Combat Max Speed Multiplier: 160% ] requires Total Kills >= 150 [class: (Class, Sea Raider)+Total Kills < 225 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shatter IV: 40% Shatter Shield / 40% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 225 [class: (Class, Sea Raider)+Total Kills < 300 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Combat Speed IV: Combat Max Speed Multiplier: 180% ] requires Total Kills >= 225 [class: (Class, Sea Raider)+Total Kills < 300 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy) [Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey) [Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer) [Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer) [Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer) [Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair) [Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler) [Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter) [Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack) [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200 [Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400 [Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600 [Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800 [Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000 [Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000 [Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200 [Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300 [Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400 [Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500 [Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600 [Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700 [Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800 [Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900 [Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000 [Damage+ X: 125.0% dmg] requires Total Kills >= 1000 |
Common Config
General
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
0.75 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
0 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
50 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
80 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
80 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
3500 |
Gold the hero gets for every kill |
| XP Per Kill |
1 |
XP the hero gets for every kill |
| XP Per Killed |
1 |
XP the hero gets for being killed |
| Heal Per Kill |
0 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
106 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.2 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
15000 |
Gold won if the heroes side wins |
| Win XP |
2 |
XP the hero gets if the heroes side wins |
| Lose Gold |
10000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
5 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Frenzy | 10 |
25000⦷ |
| Rampage | 25 |
75000⦷ |
| Murder Spree | 50 |
125000⦷ |
| Unstoppable | 100 |
250000⦷ |
| Godlike | 250 |
500000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Archer |
Battles >= 50 [class: (Class, Archer) Total Kills >= 350 [class: (Class, Archer) |
500000⦷ |
| Buccaneer |
Battles >= 50 [class: (Class, Buccaneer) Total Kills >= 350 [class: (Class, Buccaneer) |
500000⦷ |
| Cabin Boy |
Battles >= 50 [class: (Class, Cabin Boy) Total Kills >= 75 [class: (Class, Cabin Boy) |
500000⦷ |
| Corsair |
Battles >= 50 [class: (Class, Corsair) Total Kills >= 350 [class: (Class, Corsair) |
500000⦷ |
| Cossack |
Battles >= 50 [class: (Class, Cossack) Total Kills >= 350 [class: (Class, Cossack) |
500000⦷ |
| Freebooter |
Battles >= 50 [class: (Class, Freebooter) Total Kills >= 350 [class: (Class, Freebooter) |
500000⦷ |
| Powder Monkey |
Battles >= 50 [class: (Class, Powder Monkey) Total Kills >= 350 [class: (Class, Powder Monkey) |
500000⦷ |
| Privateer |
Battles >= 50 [class: (Class, Privateer) Total Kills >= 350 [class: (Class, Privateer) |
500000⦷ |
| Sea Raider |
Battles >= 50 [class: (Class, Sea Raider) Total Kills >= 350 [class: (Class, Sea Raider) |
500000⦷ |
| Swashbuckler |
Battles >= 50 [class: (Class, Swashbuckler) Total Kills >= 350 [class: (Class, Swashbuckler) |
500000⦷ |
| Terror of the Seas |
Total Kills >= 350 [class: (Class, Powder Monkey) Total Kills >= 350 [class: (Class, Privateer) Total Kills >= 350 [class: (Class, Archer) Total Kills >= 350 [class: (Class, Buccaneer) Total Kills >= 350 [class: (Class, Corsair) Total Kills >= 350 [class: (Class, Swashbuckler) Total Kills >= 350 [class: (Class, Freebooter) Total Kills >= 350 [class: (Class, Cossack) Total Kills >= 350 [class: (Class, Sea Raider) |
1000000⦷ |
| Wench |
Battles >= 25 [class: (Class, Wench) Total Kills >= 50 [class: (Class, Wench) |
500000⦷ |