BLT

Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Wench

Cabin Boy

Powder Monkey

Privateer

Archer

Buccaneer

Corsair

Swashbuckler

Freebooter

Cossack

Sea Raider

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
Check !neo for all Command info

Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷

Skills: Engineering, Shipmaster, Boatswain, Scouting, Trade, Mariner, One Handed, Charm, Steward, Athletics, Riding, Two Handed, Polearm, Bow, Crossbow, Throwing, Smithing, Tactics, Roguery, Leadership, Medicine

ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

ap Add 1 Attribute Point of your choice of Vigor, Control, Endurance, Cunning, Social, Intelligence. Example for command = !ap vig

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 200000⦷

Battle
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount Buy a randomly tiered mount for your Hero.
Campaigninfo
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner

Join Config: Max Heroes=50, Price=5000⦷, Allow Join Players Clan?=True

Create Config: Price=250000⦷, Renown=50,

Lead Config: Price=50000⦷, Challenge Heroes?=True

Rename Config: Price=2500⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=2500⦷, 3=5000⦷, 4=7500⦷, 5=10000⦷, 5=10000⦷, 6=12500⦷

Free if you do not already have a class

Updates equipment to match new class

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

Enabled Commands: War, Peace, Alliance, Trade, Poli

War Config: Price=15000⦷-Cooldown=21

Peace Config: Price=10000⦷-

Alliance Config: Price=100000⦷

Trade Config: Price=50000⦷

Policy Config: Price=50000⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=0⦷, 2=250000⦷, 3=500000⦷, 4=750000⦷, 5=1000000⦷, 6=1500000⦷

family

Shows: Gold, Age, Clan, Culture, Health, Family

fp

Tier costs: 1=35000⦷, 2=50000⦷, 3=75000⦷, 4=100000⦷, 5=125000⦷

Skills: Engineering, Shipmaster, Boatswain, Scouting, Trade, Mariner, One Handed, Charm, Steward, Athletics, Riding, Two Handed, Polearm, Bow, Crossbow, Throwing, Smithing, Tactics, Roguery, Leadership, Medicine

gold Show your heroes current gold.

Shows: Gold

hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=100⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=False

Income
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats, Release, Expel, Tax

Join Config: Max Clans=, Price=25000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=250000⦷

Mercenary: Price=10000⦷, Player Kingdom Price=10000⦷,

Rebel Config: Price=0⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000⦷, Minimum Clan Tier=0

Create Config: Price=500000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=1

Vassal: Only Kings can make Vassals: False, Max Vassals: 3, Price=250000⦷Percent of Vassal's Mercenary Income given to Parent: 25%, Percent of Vassal's Fief Income given to Parent: 25%

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

leaderboard Clan and hero ranks. Example= !leaderboard hero / !leaderboard clan
nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
Party

!party/!party create/!party govern (fief)/!party stats/!party army (siege/defend/patrol)

Army Config: Price=True⦷

powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=1000⦷, 3=2500⦷, 4=5000⦷, 5=7500⦷, 6=10000⦷

Reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

Kingdom leaders allowed to reinforce kingdom settlements.

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=100000⦷, 2=200000⦷, 3=300000⦷, 4=500000⦷, 5=750000⦷, 6=1250000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

sa Smith a custom armor item
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

sw Smith a custom weapon
Transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: No

Upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: Yes

Any Clan Member Can Upgrade Clan: Yes

Fief Upgrades Available: 5

• Improved Administration (fief_loyalty_1) - 15000⦷

• Trade Hub (fief_prosperity_1) - 20000⦷

• Guard Posts (fief_security_1) - 12000⦷

• Militia Training (fief_militia_1) - 10000⦷

• Granary Expansion (fief_food_1) - 8000⦷

Clan Upgrades Available: 3

• Clan Prestige (clan_renown_1) - 30000⦷

• Recruitment Drive (clan_party_1) - 40000⦷

• Clan Development (clan_settlements_1) - 50000⦷

Kingdom Upgrades Available: 3

• Royal Authority (kingdom_influence_1) - 100000⦷ + 500 Influence

• Kingdom Military Reform (kingdom_military_1) - 150000⦷ + 1000 Influence

• Kingdom Prosperity Initiative (kingdom_prosperity_1) - 200000⦷ + 1500 Influence


Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18

Starting Gold: 0

Inheritance: 80% of gold spent on equipment and retinue, no custom items

Starting Equipment Tier: 0

Starting Class:

Wench

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission

Daily Gold Adds 50,000 gold to your adopted hero.

Amount: 75000⦷

Daily XP Add 1-5,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 1 to 1500

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Snake Heal Snake over time
Smith Armor Buy a random piece of custom armor for your hero
Smith Weapon Smith a random weapon for your current class
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. Costs 10000 gold to enter.

Cost: 10000⦷

Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Wench

You're a basic bitch - summon in and get better!

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Wench Tier 1 Example Wench Tier 2 Example Wench Tier 3 Example Wench Tier 4 Example Wench Tier 5 Example Wench Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Drengr Axe

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Passive Power

Protect Thyself I: Armor Head: +5 Armor Arms: +5

Protect Thyself II: Armor Head: +10 Armor Arms: +10

Protect Thyself III: Armor Head: +20 Armor Arms: +20

Protect Thyself IV: Armor Head: +30 Armor Arms: +30

Protect Thyself V: Armor Head: +50 Armor Arms: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Shank I: 105.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 5 [class: (Class, Wench)+Total Kills < 20 [class: (Class, Wench)

[Shank II: 110.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 20 [class: (Class, Wench)+Total Kills < 30 [class: (Class, Wench)

[Shank III: 115.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 30 [class: (Class, Wench)+Total Kills < 40 [class: (Class, Wench)

[Shank IV: 120.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 40 [class: (Class, Wench)+Total Kills < 50 [class: (Class, Wench)

[Shank V: 150.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 50 [class: (Class, Wench)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Cabin Boy

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cabin Boy Tier 1 Example Cabin Boy Tier 2 Example Cabin Boy Tier 3 Example Cabin Boy Tier 4 Example Cabin Boy Tier 5 Example Cabin Boy Tier 6 Example
Formation Infantry
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

OneHandedSword

Ungmann Sword
Passive Power

Passive Power

More Protection I: Armor Torso: +5 Armor Legs: +5

More Protection II: Armor Torso: +10 Armor Legs: +10

More Protection III: Armor Torso: +20 Armor Legs: +20

More Protection IV: Armor Torso: +30 Armor Legs: +30

More Protection V: Armor Torso: +50 Armor Legs: +50

Protect Thyself V: Armor Head: +50 Armor Arms: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Distance I: Ranged: 110% ] requires Total Kills >= 5 [class: (Class, Cabin Boy)+Total Kills < 20 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench)

[Distance II: Ranged: 120% ] requires Total Kills >= 20 [class: (Class, Cabin Boy)+Total Kills < 35 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench)

[Distance III: Ranged: 130% ] requires Total Kills >= 35 [class: (Class, Cabin Boy)+Total Kills < 50 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench)

[Distance IV: Ranged: 140% ] requires Total Kills >= 50 [class: (Class, Cabin Boy)+Total Kills < 75 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench)

[Distance V: Ranged: 150% ] requires Total Kills >= 75 [class: (Class, Cabin Boy)+Battles >= 25 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Wench)

[Shank V: 150.0% dmg from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 50 [class: (Class, Wench)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Powder Monkey

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Powder Monkey Tier 1 Example Powder Monkey Tier 2 Example Powder Monkey Tier 3 Example Powder Monkey Tier 4 Example Powder Monkey Tier 5 Example Powder Monkey Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedAxe

Drengr Axe
Passive Power

Passive Power

Crossbow I: Crossbow: +10

Crossbow II: Crossbow: +20

Crossbow III: Crossbow: +30

Crossbow IV: Crossbow: +40

Crossbow V: Crossbow: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Explosives I: +5 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Powder Monkey)+Total Kills < 75 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quick Aim I: Reload Speed: 120% Weapon Inaccuracy: 90% ] requires Total Kills >= 10 [class: (Class, Powder Monkey)+Total Kills < 75 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives II: +10 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Powder Monkey)+Total Kills < 150 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quick Aim II: Reload Speed: 140% Weapon Inaccuracy: 80% ] requires Total Kills >= 75 [class: (Class, Powder Monkey)+Total Kills < 150 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives III: +15 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 150 [class: (Class, Powder Monkey)+Total Kills < 225 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quick Aim III: Reload Speed: 160% Weapon Inaccuracy: 70% ] requires Total Kills >= 150 [class: (Class, Powder Monkey)+Total Kills < 225 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives IV: +20 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 225 [class: (Class, Powder Monkey)+Total Kills < 300 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quick Aim IV: Reload Speed: 180% Weapon Inaccuracy: 60% ] requires Total Kills >= 225 [class: (Class, Powder Monkey)+Total Kills < 300 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Total Kills >= 300 [class: (Class, Powder Monkey)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Pummel I: +5 dmg / Add: 10% Knock Back, 10% Knock Down / AoE: 5dmg in 1m with from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Quickshot I: AI Wait Before Shoot Factor: 90% BipedalRangedReadySpeedMultiplier: 120% Reload Movement Penalty: 90% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Privateer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Privateer Tier 1 Example Privateer Tier 2 Example Privateer Tier 3 Example Privateer Tier 4 Example Privateer Tier 5 Example Privateer Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Northern Two Handed Mace
Passive Power

Passive Power

Movement I: Movement: +10

Movement II: Movement: +20

Movement III: Movement: +30

Movement IV: Movement: +40

Movement V: Movement: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Cleave I: +5 dmg / Add: 10% Knock Back, 10% Knock Down / AoE: 5dmg in 5m from Melee] requires Total Kills >= 10 [class: (Class, Privateer)+Total Kills < 75 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Swing Speed I: Swing Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Privateer)+Total Kills < 75 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Cleave II: +10 dmg / Add: 20% Knock Back, 20% Knock Down / AoE: 10dmg in 5m from Melee] requires Total Kills >= 75 [class: (Class, Privateer)+Total Kills < 150 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Swing Speed II: Swing Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Privateer)+Total Kills < 150 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Cleave III: +15 dmg / Add: 30% Knock Back, 30% Knock Down / AoE: 15dmg in 5m from Melee] requires Total Kills >= 150 [class: (Class, Privateer)+Total Kills < 225 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Swing Speed III: Swing Speed Multiplier: 160% ] requires Total Kills >= 150 [class: (Class, Privateer)+Total Kills < 225 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Cleave IV: +20 dmg / Add: 40% Knock Back, 40% Knock Down / AoE: 20dmg in 5m from Melee] requires Total Kills >= 225 [class: (Class, Privateer)+Total Kills < 300 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Swing Speed IV: Swing Speed Multiplier: 180% ] requires Total Kills >= 225 [class: (Class, Privateer)+Total Kills < 300 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Total Kills >= 300 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Privateer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Archer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Archer Tier 1 Example Archer Tier 2 Example Archer Tier 3 Example Archer Tier 4 Example Archer Tier 5 Example Archer Tier 6 Example
Formation Ranged
Equipment

Bow

Steppe Recurve Bow

Arrows

Steppe Arrows

Arrows

Steppe Arrows

OneHandedSword

Ungmann Sword
Passive Power

Passive Power

Archery I: Bow: +10

Archery II: Bow: +20

Archery III: Bow: +30

Archery IV: Bow: +40

Archery V: Bow: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Quickshot I: AI Wait Before Shoot Factor: 90% BipedalRangedReadySpeedMultiplier: 120% Reload Movement Penalty: 90% ] requires Total Kills >= 10 [class: (Class, Archer)+Total Kills < 75 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quickshot II: AI Wait Before Shoot Factor: 80% BipedalRangedReadySpeedMultiplier: 140% Reload Movement Penalty: 80% ] requires Total Kills >= 75 [class: (Class, Archer)+Total Kills < 150 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quickshot III: AI Wait Before Shoot Factor: 70% BipedalRangedReadySpeedMultiplier: 160% Reload Movement Penalty: 70% ] requires Total Kills >= 150 [class: (Class, Archer)+Total Kills < 225 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quickshot IV: AI Wait Before Shoot Factor: 60% BipedalRangedReadySpeedMultiplier: 180% Reload Movement Penalty: 60% ] requires Total Kills >= 225 [class: (Class, Archer)+Total Kills < 300 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Total Kills >= 300 [class: (Class, Archer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Buccaneer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Buccaneer Tier 1 Example Buccaneer Tier 2 Example Buccaneer Tier 3 Example Buccaneer Tier 4 Example Buccaneer Tier 5 Example Buccaneer Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Passive Power

Melee I: Melee: +10

Melee II: Melee: +20

Melee III: Melee: +30

Melee IV: Melee: +40

Melee V: Melee: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Buccaneer)+Total Kills < 75 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Control I: Handling Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Buccaneer)+Total Kills < 75 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Buccaneer)+Total Kills < 150 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Control II: Handling Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Buccaneer)+Total Kills < 150 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 150 [class: (Class, Buccaneer)+Total Kills < 225 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Control III: Handling Multiplier: 160% ] requires Total Kills >= 150 [class: (Class, Buccaneer)+Total Kills < 225 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 225 [class: (Class, Buccaneer)+Total Kills < 300 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Control V: Handling Multiplier: 200% ] requires Total Kills >= 225 [class: (Class, Buccaneer)+Total Kills < 300 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Control V: Handling Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Buccaneer)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Rapid Fire V: BipedalRangedReloadSpeedMultiplier: 150% AI Wait Before Shoot Factor: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Corsair

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Corsair Tier 1 Example Corsair Tier 2 Example Corsair Tier 3 Example Corsair Tier 4 Example Corsair Tier 5 Example Corsair Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungmann Sword

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin
Passive Power

Passive Power

Throwing I: Throwing: +10

Throwing II: Throwing: +20

Throwing III: Throwing: +30

Throwing IV: Throwing: +40

Throwing V: Throwing: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Attack Speed I: Top Speed Reach Duration: 120% AIDecideOnAttackChance: 120% Weapons Encumbrance: 90% ] requires Total Kills >= 10 [class: (Class, Corsair)+Total Kills < 75 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Armored I: Armor Head: 110% Armor Torso: 110% Armor Arms: 110% Armor Legs: 110% ] requires Total Kills >= 10 [class: (Class, Corsair)+Total Kills < 75 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Attack Speed II: Top Speed Reach Duration: 140% AIDecideOnAttackChance: 140% Weapons Encumbrance: 80% ] requires Total Kills >= 75 [class: (Class, Corsair)+Total Kills < 150 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Armored II: Armor Head: 120% Armor Torso: 120% Armor Arms: 120% Armor Legs: 120% ] requires Total Kills >= 75 [class: (Class, Corsair)+Total Kills < 150 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Attack Speed III: Top Speed Reach Duration: 160% AIDecideOnAttackChance: 160% Weapons Encumbrance: 70% ] requires Total Kills >= 150 [class: (Class, Corsair)+Total Kills < 225 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Armored III: Armor Head: 130% Armor Torso: 130% Armor Arms: 130% Armor Legs: 130% ] requires Total Kills >= 150 [class: (Class, Corsair)+Total Kills < 225 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Attack Speed IV: Top Speed Reach Duration: 180% AIDecideOnAttackChance: 180% Weapons Encumbrance: 60% ] requires Total Kills >= 225 [class: (Class, Corsair)+Total Kills < 300 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Armored IV: Armor Head: 140% Armor Torso: 140% Armor Arms: 140% Armor Legs: 140% ] requires Total Kills >= 225 [class: (Class, Corsair)+Total Kills < 300 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Total Kills >= 300 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Total Kills >= 300 [class: (Class, Corsair)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Swashbuckler

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Swashbuckler Tier 1 Example Swashbuckler Tier 2 Example Swashbuckler Tier 3 Example Swashbuckler Tier 4 Example Swashbuckler Tier 5 Example Swashbuckler Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Drengr Axe

Shield

Round Shield

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin
Passive Power

Passive Power

Shield Ability I: Shield Ability: +10

Shield Ability II: Shield Ability: +20

Shield Ability III: Shield Ability: +30

Shield Ability IV: Shield Ability: +40

Shield Ability V: Shield Ability: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Shield Slam I: Add: 10% Shrug Off / 10% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Swashbuckler)+Total Kills < 75 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Bash & Block I: ShieldBashStunDurationMultiplier: 120% AI Block Chance: 120% ] requires Total Kills >= 10 [class: (Class, Swashbuckler)+Total Kills < 75 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Slam II: Add: 20% Shrug Off / 20% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Swashbuckler)+Total Kills < 150 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Bash & Block II: ShieldBashStunDurationMultiplier: 140% AI Block Chance: 140% ] requires Total Kills >= 75 [class: (Class, Swashbuckler)+Total Kills < 150 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Slam III: Add: 30% Shrug Off / 30% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 150 [class: (Class, Swashbuckler)+Total Kills < 225 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Bash & Block III: ShieldBashStunDurationMultiplier: 160% AI Block Chance: 160% ] requires Total Kills >= 150 [class: (Class, Swashbuckler)+Total Kills < 225 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Slam IV: Add: 40% Shrug Off / 40% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 225 [class: (Class, Swashbuckler)+Total Kills < 300 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Bash & Block IV: ShieldBashStunDurationMultiplier: 180% AI Block Chance: 180% ] requires Total Kills >= 225 [class: (Class, Swashbuckler)+Total Kills < 300 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Total Kills >= 300 [class: (Class, Swashbuckler)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Freebooter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Freebooter Tier 1 Example Freebooter Tier 2 Example Freebooter Tier 3 Example Freebooter Tier 4 Example Freebooter Tier 5 Example Freebooter Tier 6 Example
Formation Horse Archer
Equipment

Bow

Steppe Recurve Bow

Arrows

Steppe Arrows

Arrows

Steppe Arrows

OneHandedSword

Ungmann Sword
Mount

Horse

Mule
Passive Power

Passive Power

Horse Toxophilite I: Horse Archery Ability: 120%

Horse Toxophilite II: Horse Archery Ability: 140%

Horse Toxophilite III: Horse Archery Ability: 160%

Horse Toxophilite IV: Horse Archery Ability: 180%

Horse Toxophilite V: Horse Archery Ability: 200%

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Horse Archery I: Mount Maneuver: 120% AI Shoot Frequency: 120% AiRangedHorsebackMissileRange: 120% ] requires Total Kills >= 10 [class: (Class, Freebooter)+Total Kills < 75 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Horse Archery II: Mount Maneuver: 140% AI Shoot Frequency: 140% AiRangedHorsebackMissileRange: 140% ] requires Total Kills >= 75 [class: (Class, Freebooter)+Total Kills < 150 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Horse Archery III: Mount Maneuver: 160% AI Shoot Frequency: 160% AiRangedHorsebackMissileRange: 160% ] requires Total Kills >= 150 [class: (Class, Freebooter)+Total Kills < 225 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Horse Archery IV: Mount Maneuver: 180% AI Shoot Frequency: 180% AiRangedHorsebackMissileRange: 180% ] requires Total Kills >= 225 [class: (Class, Freebooter)+Total Kills < 300 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Total Kills >= 300 [class: (Class, Freebooter)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Cossack

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cossack Tier 1 Example Cossack Tier 2 Example Cossack Tier 3 Example Cossack Tier 4 Example Cossack Tier 5 Example Cossack Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Drilled Leaf Short Spear

Shield

Round Shield

OneHandedSword

Ungmann Sword
Mount

Horse

Mule
Passive Power

Passive Power

Horseback Riding I: Riding: +10

Horseback Riding II: Riding: +20

Horseback Riding III: Riding: +30

Horseback Riding IV: Riding: +40

Horseback Riding V: Riding: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Mount Charge I: Mount Charge Damage: 120% Mount Speed: 120% Mount Difficulty: 90% Thrust Or Ranged Ready Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Cossack)+Total Kills < 75 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Reflect I: Reflect 3% damage] requires Total Kills >= 10 [class: (Class, Cossack)+Total Kills < 75 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 50 [class: (Class, Cabin Boy)

[Mount Charge II: Mount Charge Damage: 140% Mount Speed: 140% Mount Difficulty: 80% Thrust Or Ranged Ready Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Cossack)+Total Kills < 150 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Reflect II: Reflect 6% damage] requires Total Kills >= 75 [class: (Class, Cossack)+Total Kills < 150 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Mount Charge III: Mount Charge Damage: 160% Mount Speed: 160% Mount Difficulty: 70% Thrust Or Ranged Ready Speed Multiplier: 160% ] requires Total Kills >= 150 [class: (Class, Cossack)+Total Kills < 225 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Reflect III: Reflect 9% damage] requires Total Kills >= 150 [class: (Class, Cossack)+Total Kills < 225 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Mount Charge IV: Mount Charge Damage: 180% Mount Speed: 180% Mount Difficulty: 60% Thrust Or Ranged Ready Speed Multiplier: 180% ] requires Total Kills >= 225 [class: (Class, Cossack)+Total Kills < 300 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Reflect IV: Reflect 12% damage] requires Total Kills >= 225 [class: (Class, Cossack)+Total Kills < 300 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Total Kills >= 300 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Reflect V: Reflect 15% damage] requires Total Kills >= 300 [class: (Class, Cossack)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Combat Speed V: Combat Max Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Sea Raider)+Total Kills >= 350 [class: (Class, Sea Raider)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Sea Raider

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sea Raider Tier 1 Example Sea Raider Tier 2 Example Sea Raider Tier 3 Example Sea Raider Tier 4 Example Sea Raider Tier 5 Example Sea Raider Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Mount

Horse

Mule
Passive Power

Passive Power

Two-Handed I: Two Handed: +10

Two-Handed II: Two Handed: +20

Two-Handed III: Two Handed: +30

Two-Handed IV: Two Handed: +40

Two-Handed V: Two Handed: +50

HP I: +5.0 HP

HP II: +10.0 HP

HP III: +15.0 HP

HP IV: +20.0 HP

HP V: +25.0 HP

HP VI: +30.0 HP

HP VII: +35.0 HP

HP VIII: +40.0 HP

HP IX: +45.0 HP

HP X: +50.0 HP

Armor+ I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Armor+ II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Armor+ III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Armor+ IV: Armor Head: +40 Armor Torso: +40 Armor Legs: +40 Armor Arms: +40

Armor+ V: Armor Head: +50 Armor Torso: +50 Armor Legs: +50 Armor Arms: +50

Armor+ VI: Armor Head: +60 Armor Torso: +60 Armor Legs: +60 Armor Arms: +60

Armor+ VII: Armor Head: +70 Armor Torso: +70 Armor Legs: +70 Armor Arms: +70

Armor+ VIII: Armor Head: +80 Armor Torso: +80 Armor Legs: +80 Armor Arms: +80

Armor+ IX: Armor Head: +90 Armor Torso: +90 Armor Legs: +90 Armor Arms: +90

Armor+ X: Armor Head: +100 Armor Torso: +100 Armor Legs: +100 Armor Arms: +100

Active Power

Active Power

[Shatter I: 10% Shatter Shield / 10% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 10 [class: (Class, Sea Raider)+Total Kills < 75 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Combat Speed I: Combat Max Speed Multiplier: 120% ] requires Total Kills >= 10 [class: (Class, Sea Raider)+Total Kills < 75 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 75 [class: (Class, Sea Raider)+Total Kills < 150 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Combat Speed II: Combat Max Speed Multiplier: 140% ] requires Total Kills >= 75 [class: (Class, Sea Raider)+Total Kills < 150 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shatter III: 30% Shatter Shield / 30% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 150 [class: (Class, Sea Raider)+Total Kills < 225 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Combat Speed III: Combat Max Speed Multiplier: 160% ] requires Total Kills >= 150 [class: (Class, Sea Raider)+Total Kills < 225 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shatter IV: 40% Shatter Shield / 40% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 225 [class: (Class, Sea Raider)+Total Kills < 300 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Combat Speed IV: Combat Max Speed Multiplier: 180% ] requires Total Kills >= 225 [class: (Class, Sea Raider)+Total Kills < 300 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Shatter V: 50% Shatter Shield / 50% Stagger against Non-heroes / Heroes / Adopted] requires Total Kills >= 300 [class: (Class, Sea Raider)+Battles >= 25 [class: (Class, Wench)+Battles >= 25 [class: (Class, Cabin Boy)+Total Kills >= 50 [class: (Class, Wench)+Total Kills >= 75 [class: (Class, Cabin Boy)

[Explosives V: +25 dmg from Ranged against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Quick Aim V: Reload Speed: 200% Weapon Inaccuracy: 50% ] requires Battles >= 50 [class: (Class, Powder Monkey)+Total Kills >= 350 [class: (Class, Powder Monkey)

[Cleave V: +25 dmg / Add: 50% Knock Back, 50% Knock Down / AoE: 25dmg in 5m from Melee] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Swing Speed V: Swing Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Privateer)+Total Kills >= 350 [class: (Class, Privateer)

[Quickshot V: AI Wait Before Shoot Factor: 50% BipedalRangedReadySpeedMultiplier: 200% Reload Movement Penalty: 50% ] requires Battles >= 50 [class: (Class, Archer)+Total Kills >= 350 [class: (Class, Archer)

[Devastate V: 50% Unblockable / 50% Cut Through from Melee against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Control V: Handling Multiplier: 200% ] requires Battles >= 50 [class: (Class, Buccaneer)+Total Kills >= 350 [class: (Class, Buccaneer)

[Attack Speed V: Top Speed Reach Duration: 200% AIDecideOnAttackChance: 200% Weapons Encumbrance: 50% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Armored V: Armor Head: 150% Armor Torso: 150% Armor Arms: 150% Armor Legs: 150% ] requires Battles >= 50 [class: (Class, Corsair)+Total Kills >= 350 [class: (Class, Corsair)

[Shield Slam V: Add: 50% Shrug Off / 50% Stagger against Non-heroes / Heroes / Adopted] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Shield Bash & Block V: ShieldBashStunDurationMultiplier: 200% AI Block Chance: 200% ] requires Battles >= 50 [class: (Class, Swashbuckler)+Total Kills >= 350 [class: (Class, Swashbuckler)

[Horse Archery V: Mount Maneuver: 200% AI Shoot Frequency: 200% AiRangedHorsebackMissileRange: 200% ] requires Battles >= 50 [class: (Class, Freebooter)+Total Kills >= 350 [class: (Class, Freebooter)

[Mount Charge V: Mount Charge Damage: 200% Mount Speed: 200% Mount Difficulty: 50% Thrust Or Ranged Ready Speed Multiplier: 200% ] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Reflect V: Reflect 15% damage] requires Battles >= 50 [class: (Class, Cossack)+Total Kills >= 350 [class: (Class, Cossack)

[Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 200+Total Kills < 400

[Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 400+Total Kills < 600

[Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 600+Total Kills < 800

[Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 800+Total Kills < 1000

[Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 1000+Total Kills < 1200

[Lifesteal VI: Absorb 6% of damage dealt as HP] requires Total Kills >= 1200+Total Kills < 1400

[Lifesteal VII: Absorb 7% of damage dealt as HP] requires Total Kills >= 1400+Total Kills < 1600

[Lifesteal VIII: Absorb 8% of damage dealt as HP] requires Total Kills >= 1600+Total Kills < 1800

[Lifesteal IX: Absorb 9% of damage dealt as HP] requires Total Kills >= 1800+Total Kills < 2000

[Lifesteal X: Absorb 10% of damage dealt as HP] requires Total Kills >= 2000

[Damage+ I: 102.0% dmg] requires Total Kills >= 100+Total Kills < 200

[Damage+ II: 104.0% dmg] requires Total Kills >= 200+Total Kills < 300

[Damage+ III: 106.0% dmg] requires Total Kills >= 300+Total Kills < 400

[Damage+ IV: 108.0% dmg] requires Total Kills >= 400+Total Kills < 500

[Damage+ V: 110.0% dmg] requires Total Kills >= 500+Total Kills < 600

[Damage+ VI: 112.0% dmg] requires Total Kills >= 600+Total Kills < 700

[Damage+ VII: 114.0% dmg] requires Total Kills >= 700+Total Kills < 800

[Damage+ VIII: 116.0% dmg] requires Total Kills >= 800+Total Kills < 900

[Damage+ IX: 120.0% dmg] requires Total Kills >= 900+Total Kills < 1000

[Damage+ X: 125.0% dmg] requires Total Kills >= 1000


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

0.75

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

0

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

50

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

80

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

80

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

3500

Gold the hero gets for every kill
XP Per Kill

1

XP the hero gets for every kill
XP Per Killed

1

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

106

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0.2

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

15000

Gold won if the heroes side wins
Win XP

2

XP the hero gets if the heroes side wins
Lose Gold

10000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Frenzy 10

25000⦷

Rampage 25

75000⦷

Murder Spree 50

125000⦷

Unstoppable 100

250000⦷

Godlike 250

500000⦷

Achievements

Name Requirements Reward
Archer

Battles >= 50 [class: (Class, Archer)

Total Kills >= 350 [class: (Class, Archer)

500000⦷

Buccaneer

Battles >= 50 [class: (Class, Buccaneer)

Total Kills >= 350 [class: (Class, Buccaneer)

500000⦷

Cabin Boy

Battles >= 50 [class: (Class, Cabin Boy)

Total Kills >= 75 [class: (Class, Cabin Boy)

500000⦷

Corsair

Battles >= 50 [class: (Class, Corsair)

Total Kills >= 350 [class: (Class, Corsair)

500000⦷

Cossack

Battles >= 50 [class: (Class, Cossack)

Total Kills >= 350 [class: (Class, Cossack)

500000⦷

Freebooter

Battles >= 50 [class: (Class, Freebooter)

Total Kills >= 350 [class: (Class, Freebooter)

500000⦷

Powder Monkey

Battles >= 50 [class: (Class, Powder Monkey)

Total Kills >= 350 [class: (Class, Powder Monkey)

500000⦷

Privateer

Battles >= 50 [class: (Class, Privateer)

Total Kills >= 350 [class: (Class, Privateer)

500000⦷

Sea Raider

Battles >= 50 [class: (Class, Sea Raider)

Total Kills >= 350 [class: (Class, Sea Raider)

500000⦷

Swashbuckler

Battles >= 50 [class: (Class, Swashbuckler)

Total Kills >= 350 [class: (Class, Swashbuckler)

500000⦷

Terror of the Seas

Total Kills >= 350 [class: (Class, Powder Monkey)

Total Kills >= 350 [class: (Class, Privateer)

Total Kills >= 350 [class: (Class, Archer)

Total Kills >= 350 [class: (Class, Buccaneer)

Total Kills >= 350 [class: (Class, Corsair)

Total Kills >= 350 [class: (Class, Swashbuckler)

Total Kills >= 350 [class: (Class, Freebooter)

Total Kills >= 350 [class: (Class, Cossack)

Total Kills >= 350 [class: (Class, Sea Raider)

1000000⦷

Wench

Battles >= 25 [class: (Class, Wench)

Total Kills >= 50 [class: (Class, Wench)

500000⦷