Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
Darkhan
Axeman
Menavliation
Wildling
LineBreaker
Sharpshooter
Fian
Looter
Cataphract
Faris
Khan
Bucellari
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
| Command | Description | Settings |
|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
| ap | Pick your desired attribute to apply your attribute point. Vigor (VIG), Control (CON), Endurance (END), Cunning (CUN), Social (SOC) or Intelligence (INT). |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 210000⦷ |
| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
|
| bm | Purchase a better Mount for your mounted class with upto twice the custom modifier. | |
| campaigninfo | ||
| clan |
Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner Join Config: Max Heroes=50, Price=1000⦷, Allow Join Players Clan?=True Create Config: Price=150000⦷Renown=50, Lead Config: Price=200000⦷, Challenge Heroes?=True Rename Config: Price=1000⦷ |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=0⦷, 2=2000⦷, 3=4000⦷, 4=6000⦷, 5=8000⦷, 5=8000⦷, 6=10000⦷ Free if you do not already have a class Updates equipment to match new class |
| customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent). |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=0⦷, 2=150000⦷, 3=350000⦷, 4=600000⦷, 5=900000⦷, 6=1250000⦷ |
| family |
Shows: Gold, Age, Clan, Culture, Health, Family |
|
| gold | Show your heroes current gold. |
Shows: Gold |
| hero |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=50000⦷, Only on created heroes?=True Marriage Config: Price=50000⦷, Only create spouse?=Allow choose by clan or name?= |
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| info warlist | ||
| inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory |
| itemstats | ||
| kingdom |
Enabled Commands: Join, Mercenary, Rebel, Leave, Stats Join Config: Max Clans=, Price=25000⦷, Mercenary={mercenary}, Price=50000⦷, Allow Join Players Kingdom?=True Rebel Config: Price=0⦷, Minimum Clan Tier=0 |
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| meleef | Gain one of the 3 melee focus points randomly. One Handed, Two Handed or Polearms |
Skills: Melee Focus points: 1 Cost: 70000⦷ |
| mf | Gain one of the 2 movement focus points randomly. Riding or Athletics |
Skills: Movement Focus points: 1 Cost: 70000⦷ |
| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customs' command (or equivalent). |
|
| pf | Gain one of the 5 personal focus points randomly. Smithing, Charm, Tactics, Roguery or Leadership |
Skills: Personal Focus points: 1 Cost: 70000⦷ |
| powers | Shows your available powers |
Shows: Powers |
| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=2000⦷, 3=4000⦷, 4=6000⦷, 5=8000⦷, 6=10000⦷ |
| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. Max 2 |
Max retinue: 2 Tier costs: 1=0⦷, 2=50000⦷, 3=116500⦷, 4=200000⦷, 5=300000⦷, 5=300000⦷, 6=416500⦷ Allowed: Same culture only, Elite troops |
| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
| rf | Gain one of the 3 ranged focus points randomly. Bow, Crossbow or Throwing |
Skills: Ranged Focus points: 1 Cost: 70000⦷ |
| sa | Craft new armor piece with upto twice the custom modifier. | |
| sf | Gain one of the 5 support focus points randomly. Scouting, Trading, Steward, Medicine or Engineering |
Skills: Support Focus points: 1 Cost: 70000⦷ |
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
| sw | Craft new weapon with upto twice the custom modifier. |
Channel Point Rewards
| Command | Description | Settings | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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| Create Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 15 to 18 Starting Gold: 0 Inheritance: 80% of gold spent on equipment and retinue, up to 15 custom items Starting Equipment Tier: 0 Starting Skills:
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| Daily Gold | Adds 74,000 gold to your adopted hero. |
Amount: 74000⦷ |
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| Daily XP (3x) | Add 33 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 33 |
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| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||||
| Smith armor | ||||||||||||||
| Smithed weapon | ||||||||||||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||
| Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Darkhan
Basic foot soldier, the core around which every army is built.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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| Formation | Infantry |
| Equipment |
TwoHandedLance
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Shield
|
OneHandedSword
|
Shield
|
| Passive Power |
Healthy Healthy I: 103% HP Athlete I: Max Speed Multiplier: 103% Athletics: +3 Shield I: Scale 110% AI Block Chance: 103% Shield Ability: +3 Healthy II: 106% HP Athlete II: Max Speed Multiplier: 106% Athletics: +6 Shield II: Scale 110% AI Block Chance: 106% Shield Ability: +6 Healthy III: 109% HP Athlete III: Max Speed Multiplier: 109% Athletics: +9 Shield III: Scale 110% AI Block Chance: 109% Shield Ability: +9 Healthy IV: 112% HP Athlete IV: Max Speed Multiplier: 112% Athletics: +12 Shield IV: Scale 110% AI Block Chance: 112% Shield Ability: +12 Healthy V: 120% HP Athlete V: Max Speed Multiplier: 120% Athletics: +20 Shield V: Scale 110% AI Block Chance: 120% Shield Ability: +20 Hot Iron I: Swing Speed Multiplier: 103% Melee: +3 Hot Iron II: Swing Speed Multiplier: 106% Melee: +6 Hot Iron III: Swing Speed Multiplier: 109% Melee: +9 Hot Iron IV: Swing Speed Multiplier: 112% Melee: +12 Hot Iron V: Swing Speed Multiplier: 120% Melee: +20 Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Defence [Agile I: Armor Encumbrance: 95% Weapons Encumbrance: 95% AiTryChamberAttackOnDecide: 103% ] requires Battles >= 0+Battles <= 14 [Thorns I: Reflect 0.5% damage] requires Battles >= 0+Battles <= 14 [Agile II: Armor Encumbrance: 90% Weapons Encumbrance: 90% AiTryChamberAttackOnDecide: 106% ] requires Battles >= 15+Battles <= 34 [Thorns II: Reflect 1% damage] requires Battles >= 15+Battles <= 34 [Agile III: Armor Encumbrance: 85% Weapons Encumbrance: 85% AiTryChamberAttackOnDecide: 109% ] requires Battles >= 35+Battles <= 59 [Thorns III: Reflect 1.5% damage] requires Battles >= 35+Battles <= 59 [Agile IV: Armor Encumbrance: 80% Weapons Encumbrance: 80% AiTryChamberAttackOnDecide: 112% ] requires Battles >= 60+Battles <= 89 [Thorns IV: Reflect 2% damage] requires Battles >= 60+Battles <= 89 [Agile V: Armor Encumbrance: 75% Weapons Encumbrance: 75% AiTryChamberAttackOnDecide: 120% ] requires Battles >= 90 [Thorns V: Reflect 3% damage] requires Battles >= 90 [Collateral I: AoE: 3dmg in 2m from Melee] requires Total Kills >= 125+Total Kills <= 249 [Collateral II: AoE: 6dmg in 2m from Melee] requires Total Kills >= 250+Total Kills <= 399 [Collateral III: AoE: 9dmg in 2m from Melee] requires Total Kills >= 400+Total Kills <= 574 [Collateral IV: AoE: 12dmg in 2m from Melee] requires Total Kills >= 575+Total Kills <= 774 [Collateral V: AoE: 20dmg in 2m from Melee] requires Total Kills >= 775 |
Axeman
Melee unit with Axe fetish
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
OneHandedAxe
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Shield
|
ThrowingAxes
|
ThrowingAxes
|
| Passive Power |
Shatter Quick Hands I: AI Shoot Frequency: 103% AI Wait Before Shoot Factor: 90% Swing Speed Multiplier: 103% Melee: +3 Throwing: +3 Ranged: 103% Athlete I: Max Speed Multiplier: 103% Athletics: +3 Shatter Shield I: 3% Shatter Shield Quick Hands II: AI Shoot Frequency: 106% AI Wait Before Shoot Factor: 80% Swing Speed Multiplier: 106% Melee: +6 Throwing: +6 Ranged: 106% Athlete II: Max Speed Multiplier: 106% Athletics: +6 Shatter Shield II: 6% Shatter Shield Quick Hands III: AI Shoot Frequency: 109% AI Wait Before Shoot Factor: 70% Swing Speed Multiplier: 109% Melee: +9 Throwing: +9 Ranged: 109% Athlete III: Max Speed Multiplier: 109% Athletics: +9 Shatter Shield III: 9% Shatter Shield Quick Hands IV: AI Shoot Frequency: 112% AI Wait Before Shoot Factor: 60% Swing Speed Multiplier: 112% Melee: +12 Throwing: +12 Ranged: 112% Athlete IV: Max Speed Multiplier: 112% Athletics: +12 Shatter Shield IV: 12% Shatter Shield Quick Hands V: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 50% Swing Speed Multiplier: 120% Melee: +20 Throwing: +20 Ranged: 120% Athlete V: Max Speed Multiplier: 120% Athletics: +20 Shatter Shield V: 20% Shatter Shield Collateral I: AoE: 3dmg in 2m from Melee Collateral II: AoE: 6dmg in 2m from Melee Collateral III: AoE: 9dmg in 2m from Melee Collateral IV: AoE: 12dmg in 2m from Melee Collateral V: AoE: 20dmg in 2m from Melee Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Axe Toss [Mitigation I: 92% damage, 8% Shrug Off] requires Battles >= 0+Battles <= 14 [Mitigation II: 89% damage, 11% Shrug Off] requires Battles >= 15+Battles <= 34 [Mitigation III: 86% damage, 14% Shrug Off] requires Battles >= 35+Battles <= 59 [Mitigation IV: 83% damage, 17% Shrug Off] requires Battles >= 60+Battles <= 89 [Mitigation V: 70% damage, 30% Shrug Off] requires Battles >= 90 [Heavy Axe I: 103.0% dmg / +27 dmg / AoE: 10dmg in 5m from Ranged] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Heavy Axe II: 106.0% dmg / +27 dmg / AoE: 15dmg in 5m from Ranged] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Heavy Axe III: 109.0% dmg / +27 dmg / AoE: 20dmg in 5m from Ranged] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Heavy Axe IV: 112.0% dmg / +27 dmg / AoE: 25dmg in 5m from Ranged] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Heavy Axe V: 120.0% dmg / +27 dmg / AoE: 40dmg in 5m from Ranged] requires Total Kills >= 775 [class: (Class, (current)) |
Menavliation
Melee unit who knows how to operate long shafts
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedLance
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TwoHandedGlaive
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| Passive Power |
Pole Athletic I: Armor Encumbrance: 95% Weapons Encumbrance: 95% AiTryChamberAttackOnDecide: 103% Max Speed Multiplier: 108% Athletics: +3 Polearm: +3 Crush Through I: 3% Cut Through / 3% Stagger Athletic II: Armor Encumbrance: 90% Weapons Encumbrance: 90% AiTryChamberAttackOnDecide: 106% Max Speed Multiplier: 111% Athletics: +6 Polearm: +6 Crush Through II: 6% Cut Through / 6% Stagger Athletic III: Armor Encumbrance: 85% Weapons Encumbrance: 85% AiTryChamberAttackOnDecide: 109% Max Speed Multiplier: 114% Athletics: +9 Polearm: +9 Crush Through III: 9% Cut Through / 9% Stagger Athletic IV: Armor Encumbrance: 80% Weapons Encumbrance: 80% AiTryChamberAttackOnDecide: 112% Max Speed Multiplier: 117% Athletics: +12 Polearm: +12 Crush Through IV: 12% Cut Through / 12% Stagger Athletic V: Armor Encumbrance: 75% Weapons Encumbrance: 75% AiTryChamberAttackOnDecide: 120% Max Speed Multiplier: 130% Athletics: +20 Polearm: +20 Crush Through V: 20% Cut Through / 20% Stagger Glaive I: Swing Speed Multiplier: 103% Handling Multiplier: 103% Thrust Or Ranged Ready Speed Multiplier: 108% Melee: +3 Glaive II: Swing Speed Multiplier: 106% Handling Multiplier: 106% Thrust Or Ranged Ready Speed Multiplier: 111% Melee: +6 Glaive III: Swing Speed Multiplier: 109% Handling Multiplier: 109% Thrust Or Ranged Ready Speed Multiplier: 114% Melee: +9 Glaive IV: Swing Speed Multiplier: 112% Handling Multiplier: 112% Thrust Or Ranged Ready Speed Multiplier: 117% Melee: +12 Glaive V: Swing Speed Multiplier: 120% Handling Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 130% Melee: +20 Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Splinter [Retribution I: Reflect 0.5% damage] requires Battles >= 0+Battles <= 14 [Shrug Off I: 3% Shrug Off] requires Battles >= 0+Battles <= 14 [Retribution II: Reflect 1% damage] requires Battles >= 15+Battles <= 34 [Shrug Off II: 6% Shrug Off] requires Battles >= 15+Battles <= 34 [Retribution III: Reflect 1.5% damage] requires Battles >= 35+Battles <= 59 [Shrug Off III: 9% Shrug Off] requires Battles >= 35+Battles <= 59 [Retribution IV: Reflect 2% damage] requires Battles >= 60+Battles <= 89 [Shrug Off IV: 12% Shrug Off] requires Battles >= 60+Battles <= 89 [Retribution V: Reflect 3% damage] requires Battles >= 90 [Shrug Off V: 20% Shrug Off] requires Battles >= 90 [Menavliation I: 103.0% dmg / Add: 3% Knock Back, 3% Knock Down, 3% Mount Rear, 3% Dismount / AoE: 3dmg in 2m with from Melee] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Menavliation II: 106.0% dmg / Add: 6% Knock Back, 6% Knock Down, 6% Mount Rear, 6% Dismount / AoE: 6dmg in 2m with from Melee] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Menavliation III: 109.0% dmg / Add: 9% Knock Back, 9% Knock Down, 9% Mount Rear, 9% Dismount / AoE: 9dmg in 2m with from Melee] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Menavliation IV: 112.0% dmg / Add: 12% Knock Back, 12% Knock Down, 12% Mount Rear, 12% Dismount / AoE: 12dmg in 2m with from Melee] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Menavliation V: 120.0% dmg / Add: 20% Knock Back, 20% Knock Down, 20% Mount Rear, 20% Dismount / AoE: 20dmg in 2m with from Melee] requires Total Kills >= 775 [class: (Class, (current)) |
Wildling
Foot soldier that can engage at range using javelins
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
ThrowingJavelins
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ThrowingJavelins
|
| Passive Power |
Strong Arm Strongman I: Scale 90% AI Shoot Frequency: 103% AI Wait Before Shoot Factor: 90% Melee: +3 Throwing: +3 Ranged: 103% Athlete I: Max Speed Multiplier: 103% Athletics: +3 Ignore Armor I: Ignore 3% Armor Strongman II: Scale 85% AI Shoot Frequency: 106% AI Wait Before Shoot Factor: 80% Melee: +6 Throwing: +6 Ranged: 106% Athlete II: Max Speed Multiplier: 106% Athletics: +6 Ignore Armor II: Ignore 6% Armor Strongman III: Scale 80% AI Shoot Frequency: 109% AI Wait Before Shoot Factor: 70% Melee: +9 Throwing: +9 Ranged: 109% Athlete III: Max Speed Multiplier: 109% Athletics: +9 Ignore Armor III: Ignore 9% Armor Strongman IV: Scale 75% AI Shoot Frequency: 112% AI Wait Before Shoot Factor: 60% Melee: +12 Throwing: +12 Ranged: 112% Athlete IV: Max Speed Multiplier: 112% Athletics: +12 Ignore Armor IV: Ignore 12% Armor Strongman V: Scale 70% AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 50% Melee: +20 Throwing: +20 Ranged: 120% Athlete V: Max Speed Multiplier: 120% Athletics: +20 Ignore Armor V: Ignore 20% Armor Collateral I: AoE: 3dmg in 2m from Melee Collateral II: AoE: 6dmg in 2m from Melee Collateral III: AoE: 9dmg in 2m from Melee Collateral IV: AoE: 12dmg in 2m from Melee Collateral V: AoE: 20dmg in 2m from Melee Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Impale [Agile I: Armor Encumbrance: 95% Weapons Encumbrance: 95% AiTryChamberAttackOnDecide: 103% ] requires Battles >= 0+Battles <= 14 [Shrug Off I: 3% Shrug Off] requires Battles >= 0+Battles <= 14 [Agile II: Armor Encumbrance: 90% Weapons Encumbrance: 90% AiTryChamberAttackOnDecide: 106% ] requires Battles >= 15+Battles <= 34 [Shrug Off II: 6% Shrug Off] requires Battles >= 15+Battles <= 34 [Agile III: Armor Encumbrance: 85% Weapons Encumbrance: 85% AiTryChamberAttackOnDecide: 109% ] requires Battles >= 35+Battles <= 59 [Shrug Off III: 9% Shrug Off] requires Battles >= 35+Battles <= 59 [Agile IV: Armor Encumbrance: 80% Weapons Encumbrance: 80% AiTryChamberAttackOnDecide: 112% ] requires Battles >= 60+Battles <= 89 [Shrug Off IV: 12% Shrug Off] requires Battles >= 60+Battles <= 89 [Agile V: Armor Encumbrance: 75% Weapons Encumbrance: 75% AiTryChamberAttackOnDecide: 120% ] requires Battles >= 90 [Shrug Off V: 20% Shrug Off] requires Battles >= 90 [Javelin I: AoE: 10dmg in 5m from Ranged] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Javelin II: AoE: 15dmg in 5m from Ranged] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Javelin III: AoE: 20dmg in 5m from Ranged] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Javelin IV: AoE: 25dmg in 5m from Ranged] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Javelin V: AoE: 40dmg in 5m from Ranged] requires Total Kills >= 775 [class: (Class, (current)) |
LineBreaker
Melee unit who sacrfices life to deal more damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
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| Formation | Infantry |
| Equipment |
TwoHandedAxe
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ThrowingAxes
|
| Passive Power |
Glass Cannon Fragile I: 98% HP Athlete I: Max Speed Multiplier: 103% Athletics: +3 Fragile II: 96% HP Athlete II: Max Speed Multiplier: 106% Athletics: +6 Fragile III: 94% HP Athlete III: Max Speed Multiplier: 109% Athletics: +9 Fragile IV: 92% HP Athlete IV: Max Speed Multiplier: 112% Athletics: +12 Fragile V: 90% HP Athlete V: Max Speed Multiplier: 120% Athletics: +20 Light Axe I: +27 dmg / AoE: 3dmg in 5m from Ranged Light Axe II: +27 dmg / AoE: 6dmg in 5m from Ranged Light Axe III: +27 dmg / AoE: 9dmg in 5m from Ranged Light Axe IV: +27 dmg / AoE: 12dmg in 5m from Ranged Light Axe V: +27 dmg / AoE: 20dmg in 5m from Ranged Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Berserker Rage [Imposing I: Scale 110% ] requires Battles >= 0+Battles <= 14 [Heavy Hitting I: 103.0% dmg] requires Battles >= 0+Battles <= 14 [Rage I: 103% damage] requires Battles >= 0+Battles <= 14 [Unblockable I: 3% Unblockable] requires Battles >= 0+Battles <= 14 [Shrug Off I: 3% Shrug Off] requires Battles >= 0+Battles <= 14 [Imposing II: Scale 120% ] requires Battles >= 15+Battles <= 34 [Heavy Hitting II: 106.0% dmg] requires Battles >= 15+Battles <= 34 [Rage II: 106% damage] requires Battles >= 15+Battles <= 34 [Unblockable II: 6% Unblockable] requires Battles >= 15+Battles <= 34 [Shrug Off II: 6% Shrug Off] requires Battles >= 15+Battles <= 34 [Imposing III: Scale 130% ] requires Battles >= 35+Battles <= 59 [Heavy Hitting III: 109.0% dmg] requires Battles >= 35+Battles <= 59 [Rage III: 109% damage] requires Battles >= 35+Battles <= 59 [Unblockable III: 9% Unblockable] requires Battles >= 35+Battles <= 59 [Shrug Off III: 9% Shrug Off] requires Battles >= 35+Battles <= 59 [Imposing IV: Scale 140% ] requires Battles >= 60+Battles <= 89 [Heavy Hitting IV: 112.0% dmg] requires Battles >= 60+Battles <= 89 [Rage IV: 112% damage] requires Battles >= 60+Battles <= 89 [Unblockable IV: 12% Unblockable] requires Battles >= 60+Battles <= 89 [Shrug Off IV: 12% Shrug Off] requires Battles >= 60+Battles <= 89 [Imposing V: Scale 160% ] requires Battles >= 90 [Heavy Hitting V: 120.0% dmg] requires Battles >= 90 [Rage V: 120% damage] requires Battles >= 90 [Unblockable V: 20% Unblockable] requires Battles >= 90 [Shrug Off V: 20% Shrug Off] requires Battles >= 90 [Collateral I: AoE: 3dmg in 2m from Melee] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Collateral II: AoE: 6dmg in 2m from Melee] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Collateral III: AoE: 9dmg in 2m from Melee] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Collateral IV: AoE: 12dmg in 2m from Melee] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Collateral V: AoE: 20dmg in 2m from Melee] requires Total Kills >= 775 [class: (Class, (current)) |
Sharpshooter
Master of the Crossbow. Bone shattering Bolts
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
OneHandedSword
|
Shield
|
| Passive Power |
Woodsman Healthy I: 103% HP RapidFIRE I: AI Shoot Frequency: 103% AI Wait Before Shoot Factor: 90% Reload Speed: 108% Weapon Inaccuracy: 90% Ranged: 103% +3 Crossbow: +3 Healthy II: 106% HP RapidFIRE II: AI Shoot Frequency: 106% AI Wait Before Shoot Factor: 80% Reload Speed: 111% Weapon Inaccuracy: 80% Ranged: 106% +6 Crossbow: +6 Healthy III: 109% HP RapidFIRE III: AI Shoot Frequency: 109% AI Wait Before Shoot Factor: 70% Reload Speed: 114% Weapon Inaccuracy: 70% Ranged: 109% +9 Crossbow: +9 Healthy IV: 112% HP RapidFIRE IV: AI Shoot Frequency: 112% AI Wait Before Shoot Factor: 60% Reload Speed: 117% Weapon Inaccuracy: 60% Ranged: 112% +12 Crossbow: +12 Healthy V: 120% HP RapidFIRE V: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 40% Reload Speed: 130% Weapon Inaccuracy: 50% Ranged: 120% +20 Crossbow: +20 Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Bone Shatter [Crush Through I: 3% Cut Through / 3% Stagger] requires Battles >= 0+Battles <= 14 [Crush Through II: 6% Cut Through / 6% Stagger] requires Battles >= 15+Battles <= 34 [Crush Through III: 9% Cut Through / 9% Stagger] requires Battles >= 35+Battles <= 59 [Crush Through IV: 12% Cut Through / 12% Stagger] requires Battles >= 60+Battles <= 89 [Crush Through V: 20% Cut Through / 20% Stagger] requires Battles >= 90 [Heavy Projectiles I: Add: 3% Knock Back, 3% Knock Down, 3% Mount Rear, 3% Dismount / 3% Shatter Shield / AoE: 10dmg in 5m with from Ranged] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Heavy Projectiles II: Add: 6% Knock Back, 6% Knock Down, 6% Mount Rear, 6% Dismount / 6% Shatter Shield / AoE: 15dmg in 5m with from Ranged] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Heavy Projectiles III: Add: 9% Knock Back, 9% Knock Down, 9% Mount Rear, 9% Dismount / 9% Shatter Shield / AoE: 20dmg in 5m with from Ranged] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Heavy Projectiles IV: Add: 12% Knock Back, 12% Knock Down, 12% Mount Rear, 12% Dismount / 12% Shatter Shield / AoE: 25dmg in 5m with from Ranged] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Heavy Projectiles V: Add: 20% Knock Back, 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Shatter Shield / AoE: 40dmg in 5m with from Ranged] requires Total Kills >= 775 [class: (Class, (current)) |
Fian
Ranged unit using Bow. Long range piercing damage
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedSword
|
| Passive Power |
Archery Fleet Footed I: Max Speed Multiplier: 103% Ranger I: AI Shoot Frequency: 103% AI Wait Before Shoot Factor: 90% Weapon Inaccuracy: 90% Ranged: 103% +3 Bow: +3 Fleet Footed II: Max Speed Multiplier: 106% Ranger II: AI Shoot Frequency: 106% AI Wait Before Shoot Factor: 80% Weapon Inaccuracy: 80% Ranged: 106% +6 Bow: +6 Fleet Footed III: Max Speed Multiplier: 109% Ranger III: AI Shoot Frequency: 109% AI Wait Before Shoot Factor: 70% Weapon Inaccuracy: 70% Ranged: 109% +9 Bow: +9 Fleet Footed IV: Max Speed Multiplier: 112% Ranger IV: AI Shoot Frequency: 112% AI Wait Before Shoot Factor: 60% Weapon Inaccuracy: 60% Ranged: 112% +12 Bow: +12 Fleet Footed V: Max Speed Multiplier: 120% Ranger V: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 50% Weapon Inaccuracy: 50% Ranged: 120% +20 Bow: +20 Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Piercing [Ignore Armor I: Ignore 3% Armor] requires Battles >= 0+Battles <= 14 [Ignore Armor II: Ignore 6% Armor] requires Battles >= 15+Battles <= 34 [Ignore Armor III: Ignore 9% Armor] requires Battles >= 35+Battles <= 59 [Ignore Armor IV: Ignore 12% Armor] requires Battles >= 60+Battles <= 89 [Ignore Armor V: Ignore 20% Armor] requires Battles >= 90 [Explosive Projectiles I: 3% Unblockable / AoE: 10dmg in 5m with from Ranged] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Explosive Projectiles II: 6% Unblockable / AoE: 15dmg in 5m with from Ranged] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Explosive Projectiles III: 9% Unblockable / AoE: 20dmg in 5m with from Ranged] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Explosive Projectiles IV: 12% Unblockable / AoE: 25dmg in 5m with from Ranged] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Explosive Projectiles V: 20% Unblockable / AoE: 40dmg in 5m with from Ranged] requires Total Kills >= 775 [class: (Class, (current)) |
Looter
Ranged unit with the power to manipulate rock into powerful tools
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Stone
|
Stone
|
Stone
|
Stone
|
| Passive Power |
Stones Stone+ I: 108.0% dmg / +69 dmg from Ranged Stoner I: AI Shoot Frequency: 108% AI Wait Before Shoot Factor: 75% Weapon Inaccuracy: 90% AIHoldingReadyMaxDuration: 75% Ranged: 108% +8 Throwing: +8 Stone+ II: 111.0% dmg / +69 dmg from Ranged Stoner II: AI Shoot Frequency: 111% AI Wait Before Shoot Factor: 60% Weapon Inaccuracy: 80% AIHoldingReadyMaxDuration: 60% Ranged: 111% +11 Throwing: +11 Stone+ III: 114.0% dmg / +69 dmg from Ranged Stoner III: AI Shoot Frequency: 114% AI Wait Before Shoot Factor: 50% Weapon Inaccuracy: 70% AIHoldingReadyMaxDuration: 50% Ranged: 114% +14 Throwing: +14 Stone+ IV: 117.0% dmg / +69 dmg from Ranged Stoner IV: AI Shoot Frequency: 117% AI Wait Before Shoot Factor: 40% Weapon Inaccuracy: 60% AIHoldingReadyMaxDuration: 40% Ranged: 117% +17 Throwing: +17 Stone+ V: 130.0% dmg / +69 dmg from Ranged Stoner V: AI Shoot Frequency: 130% AI Wait Before Shoot Factor: 25% Weapon Inaccuracy: 50% AIHoldingReadyMaxDuration: 25% Ranged: 130% +30 Throwing: +30 Meteor: 180.0% dmg / +169 dmg / Add: 100% Mount Rear, 100% Dismount / 100% Stagger from Ranged Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Bolders [Knock Down I: Add: 3% Knock Back, 3% Knock Down] requires Battles >= 0+Battles <= 14 [Shrug Off I: 3% Shrug Off] requires Battles >= 0+Battles <= 14 [Knock Down II: Add: 6% Knock Back, 6% Knock Down] requires Battles >= 15+Battles <= 34 [Shrug Off II: 6% Shrug Off] requires Battles >= 15+Battles <= 34 [Knock Down III: Add: 9% Knock Back, 9% Knock Down] requires Battles >= 35+Battles <= 59 [Shrug Off III: 9% Shrug Off] requires Battles >= 35+Battles <= 59 [Knock Down IV: Add: 12% Knock Back, 12% Knock Down] requires Battles >= 60+Battles <= 89 [Shrug Off IV: 12% Shrug Off] requires Battles >= 60+Battles <= 89 [Knock Down V: Add: 20% Knock Back, 20% Knock Down] requires Battles >= 90 [Shrug Off V: 20% Shrug Off] requires Battles >= 90 [Bolder I: Add: 3% Mount Rear, 3% Dismount / 3% Stagger / AoE: 20dmg in 5m with from Ranged] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Bolder II: Add: 6% Mount Rear, 6% Dismount / 6% Stagger / AoE: 25dmg in 5m with from Ranged] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Bolder III: Add: 9% Mount Rear, 9% Dismount / 9% Stagger / AoE: 30dmg in 5m with from Ranged] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Bolder IV: Add: 12% Mount Rear, 12% Dismount / 12% Stagger / AoE: 35dmg in 5m with from Ranged] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Bolder V: Add: 20% Mount Rear, 20% Dismount / 20% Stagger / AoE: 50dmg in 5m with from Ranged] requires Total Kills >= 775 [class: (Class, (current)) |
Cataphract
Medieval monster. If you see it, it's already too late
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedLance
|
Shield
|
OneHandedSword
|
Shield
|
| Mount |
Horse
|
Camel
|
| Passive Power |
Monster Truck Cav Training I: Riding Ability: 103% Handling Multiplier: 103% Thrust Or Ranged Ready Speed Multiplier: 103% Polearm: +3 Riding: +3 Super Mount I: Scale 90% Mount Speed: 103% Top Speed Reach Duration: 90% Mount Maneuver: 103% Mount Charge Damage: 103% (on mount) Shield I: Scale 110% AI Block Chance: 103% Shield Ability: +3 Reinforce I: Armor Head: 103% Armor Torso: 103% Armor Legs: 103% Armor Arms: 103% Cav Training II: Riding Ability: 106% Handling Multiplier: 106% Thrust Or Ranged Ready Speed Multiplier: 106% Polearm: +6 Riding: +6 Super Mount II: Scale 85% Mount Speed: 106% Top Speed Reach Duration: 80% Mount Maneuver: 106% Mount Charge Damage: 106% (on mount) Shield II: Scale 110% AI Block Chance: 106% Shield Ability: +6 Reinforce II: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106% Cav Training III: Riding Ability: 109% Handling Multiplier: 109% Thrust Or Ranged Ready Speed Multiplier: 109% Polearm: +9 Riding: +9 Super Mount III: Scale 80% Mount Speed: 109% Top Speed Reach Duration: 70% Mount Maneuver: 109% Mount Charge Damage: 109% (on mount) Shield III: Scale 110% AI Block Chance: 109% Shield Ability: +9 Reinforce III: Armor Head: 109% Armor Torso: 109% Armor Legs: 109% Armor Arms: 109% Cav Training IV: Riding Ability: 112% Handling Multiplier: 112% Thrust Or Ranged Ready Speed Multiplier: 112% Polearm: +12 Riding: +12 Super Mount IV: Scale 75% Mount Speed: 112% Top Speed Reach Duration: 60% Mount Maneuver: 112% Mount Charge Damage: 112% (on mount) Shield IV: Scale 110% AI Block Chance: 112% Shield Ability: +12 Reinforce IV: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112% Cav Training V: Riding Ability: 120% Handling Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120% Polearm: +20 Riding: +20 Super Mount V: Scale 70% Mount Speed: 120% Top Speed Reach Duration: 50% Mount Maneuver: 120% Mount Charge Damage: 120% (on mount) Shield V: Scale 110% AI Block Chance: 120% Shield Ability: +20 Reinforce V: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120% Fireblade I: Swing Speed Multiplier: 103% Melee: +3 Fireblade II: Swing Speed Multiplier: 106% Melee: +6 Fireblade III: Swing Speed Multiplier: 109% Melee: +9 Fireblade IV: Swing Speed Multiplier: 112% Melee: +12 Fireblade V: Swing Speed Multiplier: 120% Melee: +20 Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Tank [Knock Down I: Add: 3% Knock Back, 3% Knock Down] requires Battles >= 0+Battles <= 14 [Mitigation I: 92% damage, 8% Shrug Off] requires Battles >= 0+Battles <= 14 [Knock Down II: Add: 6% Knock Back, 6% Knock Down] requires Battles >= 15+Battles <= 34 [Mitigation II: 89% damage, 11% Shrug Off] requires Battles >= 15+Battles <= 34 [Knock Down III: Add: 9% Knock Back, 9% Knock Down] requires Battles >= 35+Battles <= 59 [Mitigation III: 86% damage, 14% Shrug Off] requires Battles >= 35+Battles <= 59 [Knock Down IV: Add: 12% Knock Back, 12% Knock Down] requires Battles >= 60+Battles <= 89 [Mitigation IV: 83% damage, 17% Shrug Off] requires Battles >= 60+Battles <= 89 [Knock Down V: Add: 20% Knock Back, 20% Knock Down] requires Battles >= 90 [Mitigation V: 70% damage, 30% Shrug Off] requires Battles >= 90 [Charge AoE I: 3% Stagger / AoE: 10dmg in 5m with from Charge] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Charge AoE II: 6% Stagger / AoE: 15dmg in 5m with from Charge] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Charge AoE III: 9% Stagger / AoE: 20dmg in 5m with from Charge] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Charge AoE IV: 12% Stagger / AoE: 25dmg in 5m with from Charge] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Charge AoE V: 20% Stagger / AoE: 40dmg in 5m with from Charge] requires Total Kills >= 775 [class: (Class, (current)) |
Faris
Defensive mounted unit with javelins
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedLance
|
Shield
|
ThrowingJavelins
|
OneHandedSword
|
| Mount |
Horse
|
Camel
|
| Passive Power |
Loaded Cav Training I: Riding Ability: 103% Handling Multiplier: 103% Thrust Or Ranged Ready Speed Multiplier: 103% Polearm: +3 Riding: +3 Super Mount I: Scale 90% Mount Speed: 103% Top Speed Reach Duration: 90% Mount Maneuver: 103% Mount Charge Damage: 103% (on mount) Javelin I: AoE: 10dmg in 5m from Ranged Reinforce I: Armor Head: 103% Armor Torso: 103% Armor Legs: 103% Armor Arms: 103% Cav Training II: Riding Ability: 106% Handling Multiplier: 106% Thrust Or Ranged Ready Speed Multiplier: 106% Polearm: +6 Riding: +6 Super Mount II: Scale 85% Mount Speed: 106% Top Speed Reach Duration: 80% Mount Maneuver: 106% Mount Charge Damage: 106% (on mount) Javelin II: AoE: 15dmg in 5m from Ranged Reinforce II: Armor Head: 106% Armor Torso: 106% Armor Legs: 106% Armor Arms: 106% Cav Training III: Riding Ability: 109% Handling Multiplier: 109% Thrust Or Ranged Ready Speed Multiplier: 109% Polearm: +9 Riding: +9 Super Mount III: Scale 80% Mount Speed: 109% Top Speed Reach Duration: 70% Mount Maneuver: 109% Mount Charge Damage: 109% (on mount) Javelin III: AoE: 20dmg in 5m from Ranged Reinforce III: Armor Head: 109% Armor Torso: 109% Armor Legs: 109% Armor Arms: 109% Cav Training IV: Riding Ability: 112% Handling Multiplier: 112% Thrust Or Ranged Ready Speed Multiplier: 112% Polearm: +12 Riding: +12 Super Mount IV: Scale 75% Mount Speed: 112% Top Speed Reach Duration: 60% Mount Maneuver: 112% Mount Charge Damage: 112% (on mount) Javelin IV: AoE: 25dmg in 5m from Ranged Reinforce IV: Armor Head: 112% Armor Torso: 112% Armor Legs: 112% Armor Arms: 112% Cav Training V: Riding Ability: 120% Handling Multiplier: 120% Thrust Or Ranged Ready Speed Multiplier: 120% Polearm: +20 Riding: +20 Super Mount V: Scale 70% Mount Speed: 120% Top Speed Reach Duration: 50% Mount Maneuver: 120% Mount Charge Damage: 120% (on mount) Javelin V: AoE: 40dmg in 5m from Ranged Reinforce V: Armor Head: 120% Armor Torso: 120% Armor Legs: 120% Armor Arms: 120% Fireblade I: Swing Speed Multiplier: 103% Melee: +3 Fireblade II: Swing Speed Multiplier: 106% Melee: +6 Fireblade III: Swing Speed Multiplier: 109% Melee: +9 Fireblade IV: Swing Speed Multiplier: 112% Melee: +12 Fireblade V: Swing Speed Multiplier: 120% Melee: +20 Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
DriveBy [Knock Down I: Add: 3% Knock Back, 3% Knock Down] requires Battles >= 0+Battles <= 14 [Sturdy I: 97% damage] requires Battles >= 0+Battles <= 14 [Shrug Off I: 3% Shrug Off] requires Battles >= 0+Battles <= 14 [Knock Down II: Add: 6% Knock Back, 6% Knock Down] requires Battles >= 15+Battles <= 34 [Sturdy II: 94% damage] requires Battles >= 15+Battles <= 34 [Shrug Off II: 6% Shrug Off] requires Battles >= 15+Battles <= 34 [Knock Down III: Add: 9% Knock Back, 9% Knock Down] requires Battles >= 35+Battles <= 59 [Sturdy III: 91% damage] requires Battles >= 34+Battles <= 59 [Shrug Off III: 9% Shrug Off] requires Battles >= 35+Battles <= 59 [Knock Down IV: Add: 12% Knock Back, 12% Knock Down] requires Battles >= 60+Battles <= 89 [Sturdy IV: 88% damage] requires Battles >= 60+Battles <= 89 [Shrug Off IV: 12% Shrug Off] requires Battles >= 60+Battles <= 89 [Knock Down V: Add: 20% Knock Back, 20% Knock Down] requires Battles >= 90 [Sturdy V: 80% damage] requires Battles >= 90 [Shrug Off V: 20% Shrug Off] requires Battles >= 90 [Charge AoE I: 3% Stagger / AoE: 10dmg in 5m with from Charge] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Charge AoE II: 6% Stagger / AoE: 15dmg in 5m with from Charge] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Charge AoE III: 9% Stagger / AoE: 20dmg in 5m with from Charge] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Charge AoE IV: 12% Stagger / AoE: 25dmg in 5m with from Charge] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Charge AoE V: 20% Stagger / AoE: 40dmg in 5m with from Charge] requires Total Kills >= 775 [class: (Class, (current)) |
Khan
Mounted Artillery, Missiles from afar
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedGlaive
|
| Mount |
Horse
|
Camel
|
| Passive Power |
Silo HA Training I: Riding Ability: 103% Handling Multiplier: 103% Horse Archery Ability: 103% BipedalRangedReadySpeedMultiplier: 103% Bow: +3 Riding: +3 Better Mount I: Scale 110% Top Speed Reach Duration: 90% Mount Maneuver: 103% Armor Torso: 103% (on mount) Ranger I: AI Shoot Frequency: 103% AI Wait Before Shoot Factor: 90% Weapon Inaccuracy: 90% Ranged: 103% +3 Bow: +3 HA Training II: Riding Ability: 106% Handling Multiplier: 106% Horse Archery Ability: 106% BipedalRangedReadySpeedMultiplier: 106% Bow: +6 Riding: +6 Better Mount II: Scale 120% Top Speed Reach Duration: 80% Mount Maneuver: 106% Armor Torso: 106% (on mount) Ranger II: AI Shoot Frequency: 106% AI Wait Before Shoot Factor: 80% Weapon Inaccuracy: 80% Ranged: 106% +6 Bow: +6 HA Training III: Riding Ability: 109% Handling Multiplier: 109% Horse Archery Ability: 109% BipedalRangedReadySpeedMultiplier: 109% Bow: +9 Riding: +9 Better Mount III: Scale 130% Top Speed Reach Duration: 70% Mount Maneuver: 109% Armor Torso: 109% (on mount) Ranger III: AI Shoot Frequency: 109% AI Wait Before Shoot Factor: 70% Weapon Inaccuracy: 70% Ranged: 109% +9 Bow: +9 HA Training IV: Riding Ability: 112% Handling Multiplier: 112% Horse Archery Ability: 112% BipedalRangedReadySpeedMultiplier: 112% Bow: +12 Riding: +12 Better Mount IV: Scale 140% Top Speed Reach Duration: 60% Mount Maneuver: 112% Armor Torso: 112% (on mount) Ranger IV: AI Shoot Frequency: 112% AI Wait Before Shoot Factor: 60% Weapon Inaccuracy: 60% Ranged: 112% +12 Bow: +12 HA Training V: Riding Ability: 120% Handling Multiplier: 120% Horse Archery Ability: 120% BipedalRangedReadySpeedMultiplier: 120% Bow: +20 Riding: +20 Better Mount V: Scale 150% Top Speed Reach Duration: 50% Mount Maneuver: 120% Armor Torso: 120% (on mount) Ranger V: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 50% Weapon Inaccuracy: 50% Ranged: 120% +20 Bow: +20 Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Launcher [Ignore Armor I: Ignore 3% Armor] requires Battles >= 0+Battles <= 14 [Ignore Armor II: Ignore 6% Armor] requires Battles >= 15+Battles <= 34 [Ignore Armor III: Ignore 9% Armor] requires Battles >= 35+Battles <= 59 [Ignore Armor IV: Ignore 12% Armor] requires Battles >= 60+Battles <= 89 [Ignore Armor V: Ignore 20% Armor] requires Battles >= 90 [Missiles I: 3% Unblockable / AoE: 10dmg in 5m with from Ranged] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Missiles II: 6% Unblockable / AoE: 15dmg in 5m with from Ranged] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Missiles III: 9% Unblockable / AoE: 20dmg in 5m with from Ranged] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Missiles IV: 12% Unblockable / AoE: 25dmg in 5m with from Ranged] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Missiles V: 20% Unblockable / AoE: 40dmg in 5m with from Ranged] requires Total Kills >= 775 [class: (Class, (current)) |
Bucellari
Mounted Archer or is it. Jack of all trades, Master of none
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
OneHandedSword
|
Shield
|
| Mount |
Horse
|
Camel
|
| Passive Power |
Swiss HA Training I: Riding Ability: 103% Handling Multiplier: 103% Horse Archery Ability: 103% BipedalRangedReadySpeedMultiplier: 103% Bow: +3 Riding: +3 Better Mount I: Scale 110% Top Speed Reach Duration: 90% Mount Maneuver: 103% Armor Torso: 103% (on mount) Ranger I: AI Shoot Frequency: 103% AI Wait Before Shoot Factor: 90% Weapon Inaccuracy: 90% Ranged: 103% +3 Bow: +3 Nimble I: Scale 90% Max Speed Multiplier: 103% Swing Speed Multiplier: 103% HA Training II: Riding Ability: 106% Handling Multiplier: 106% Horse Archery Ability: 106% BipedalRangedReadySpeedMultiplier: 106% Bow: +6 Riding: +6 Better Mount II: Scale 120% Top Speed Reach Duration: 80% Mount Maneuver: 106% Armor Torso: 106% (on mount) Ranger II: AI Shoot Frequency: 106% AI Wait Before Shoot Factor: 80% Weapon Inaccuracy: 80% Ranged: 106% +6 Bow: +6 Nimble II: Scale 85% Max Speed Multiplier: 106% Swing Speed Multiplier: 106% HA Training III: Riding Ability: 109% Handling Multiplier: 109% Horse Archery Ability: 109% BipedalRangedReadySpeedMultiplier: 109% Bow: +9 Riding: +9 Better Mount III: Scale 130% Top Speed Reach Duration: 70% Mount Maneuver: 109% Armor Torso: 109% (on mount) Ranger III: AI Shoot Frequency: 109% AI Wait Before Shoot Factor: 70% Weapon Inaccuracy: 70% Ranged: 109% +9 Bow: +9 Nimble III: Scale 80% Max Speed Multiplier: 109% Swing Speed Multiplier: 109% HA Training IV: Riding Ability: 112% Handling Multiplier: 112% Horse Archery Ability: 112% BipedalRangedReadySpeedMultiplier: 112% Bow: +12 Riding: +12 Better Mount IV: Scale 140% Top Speed Reach Duration: 60% Mount Maneuver: 112% Armor Torso: 112% (on mount) Ranger IV: AI Shoot Frequency: 112% AI Wait Before Shoot Factor: 60% Weapon Inaccuracy: 60% Ranged: 112% +12 Bow: +12 Nimble IV: Scale 75% Max Speed Multiplier: 112% Swing Speed Multiplier: 112% HA Training V: Riding Ability: 120% Handling Multiplier: 120% Horse Archery Ability: 120% BipedalRangedReadySpeedMultiplier: 120% Bow: +20 Riding: +20 Better Mount V: Scale 150% Top Speed Reach Duration: 50% Mount Maneuver: 120% Armor Torso: 120% (on mount) Ranger V: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 50% Weapon Inaccuracy: 50% Ranged: 120% +20 Bow: +20 Nimble V: Scale 70% Max Speed Multiplier: 120% Swing Speed Multiplier: 120% Vampiric I: Absorb 1% of damage dealt as HP Vampiric II: Absorb 1% of damage dealt as HP Vampiric III: Absorb 2% of damage dealt as HP Vampiric IV: Absorb 2% of damage dealt as HP Vampiric V: Absorb 3% of damage dealt as HP |
| Active Power |
Pocket Rocket [Ignore Armor I: Ignore 3% Armor] requires Battles >= 0+Battles <= 14 [Agile I: Armor Encumbrance: 95% Weapons Encumbrance: 95% AiTryChamberAttackOnDecide: 103% ] requires Battles >= 0+Battles <= 14 [Ignore Armor II: Ignore 6% Armor] requires Battles >= 15+Battles <= 34 [Agile II: Armor Encumbrance: 90% Weapons Encumbrance: 90% AiTryChamberAttackOnDecide: 106% ] requires Battles >= 15+Battles <= 34 [Ignore Armor III: Ignore 9% Armor] requires Battles >= 35+Battles <= 59 [Agile III: Armor Encumbrance: 85% Weapons Encumbrance: 85% AiTryChamberAttackOnDecide: 109% ] requires Battles >= 35+Battles <= 59 [Ignore Armor IV: Ignore 12% Armor] requires Battles >= 60+Battles <= 89 [Agile IV: Armor Encumbrance: 80% Weapons Encumbrance: 80% AiTryChamberAttackOnDecide: 112% ] requires Battles >= 60+Battles <= 89 [Ignore Armor V: Ignore 20% Armor] requires Battles >= 90 [Agile V: Armor Encumbrance: 75% Weapons Encumbrance: 75% AiTryChamberAttackOnDecide: 120% ] requires Battles >= 90 [Missiles I: 3% Unblockable / AoE: 10dmg in 5m with from Ranged] requires Total Kills >= 125 [class: (Class, (current))+Total Kills <= 249 [class: (Class, (current)) [Missiles II: 6% Unblockable / AoE: 15dmg in 5m with from Ranged] requires Total Kills >= 250 [class: (Class, (current))+Total Kills <= 399 [class: (Class, (current)) [Missiles III: 9% Unblockable / AoE: 20dmg in 5m with from Ranged] requires Total Kills >= 400 [class: (Class, (current))+Total Kills <= 574 [class: (Class, (current)) [Missiles IV: 12% Unblockable / AoE: 25dmg in 5m with from Ranged] requires Total Kills >= 575 [class: (Class, (current))+Total Kills <= 774 [class: (Class, (current)) [Missiles V: 20% Unblockable / AoE: 40dmg in 5m with from Ranged] requires Total Kills >= 775 [class: (Class, (current)) |
Common Config
General
| Sub Boost |
1.5 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
1.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
0 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.2 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
30 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
50 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
2000 |
Gold the hero gets for every kill |
| XP Per Kill |
1 |
XP the hero gets for every kill |
| XP Per Killed |
1 |
XP the hero gets for being killed |
| Heal Per Kill |
7 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
1000 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.3 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
6 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
5000 |
Gold won if the heroes side wins |
| Win XP |
3 |
XP the hero gets if the heroes side wins |
| Lose Gold |
2500 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
1 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Getting Started | 10 |
10000⦷ |
| Warmed Up | 50 |
50000⦷ |
| On Fire | 100 |
100000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Axeman! |
Total Kills >= 2000 [class: (Class, Axeman) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Axeman {ITEMNAME} (5x) |
| Bucellari! |
Total Kills >= 2000 [class: (Class, Bucellari) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Bucellari! {ITEMNAME} (5x) |
| Cataphract! |
Total Kills >= 2000 [class: (Class, Cataphract) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Cataphract! {ITEMNAME} (5x) |
| Darkhan! |
Total Kills >= 2000 [class: (Class, Darkhan) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Darkhan! {ITEMNAME} (5x) |
| Faris! |
Total Kills >= 2000 [class: (Class, Faris) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Faris! {ITEMNAME} (5x) |
| Fian! |
Total Kills >= 2000 [class: (Class, Fian) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Fian! {ITEMNAME} (5x) |
| Ironman |
TotalTournament Final Wins >= 5 |
|
| Khan! |
Total Kills >= 2000 [class: (Class, Khan) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Khan! {ITEMNAME} (5x) |
| LineBreaker! |
Total Kills >= 2000 [class: (Class, LineBreaker) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}LineBreaker! {ITEMNAME} (5x) |
| Looter! |
Total Kills >= 2000 [class: (Class, Looter) |
|
| Loyal |
Summons >= 70 |
175000⦷ Item: Armor: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Menavliation! |
Total Kills >= 2000 [class: (Class, Menavliation) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Menavliation! {ITEMNAME} (5x) |
| Powers1 |
Battles >= 0 |
2000⦷ |
| Powers2 |
Battles >= 15 |
30000⦷ |
| Powers3 |
Battles >= 35 |
70000⦷ |
| Powers4 |
Battles >= 60 |
120000⦷ |
| Powers5 |
Battles >= 90 |
180000⦷ |
| Rebellious |
Attacks >= 20 |
50000⦷ |
| Reliable |
Summons >= 10 |
25000⦷ |
| Renegade |
Attacks >= 80 |
200000⦷ Item: Armor: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Sharpshooter! |
Total Kills >= 2000 [class: (Class, Sharpshooter) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Sharpshooter! {ITEMNAME} (5x) |
| Stream Sniper |
Total Streamer Kills >= 5 |
|
| Traitorous |
Attacks >= 50 |
125000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Trusted |
Summons >= 40 |
100000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Wildling! |
Total Kills >= 2000 [class: (Class, Wildling) |
Item: Weapon: 100% Custom: 100% {=W47g8bCB}Wildling! {ITEMNAME} (5x) |